| Keyboard support? |
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chrisis

Joined: 30 Oct 2005
Posts: 129
Location: Innsbruck, Austria |
Keyboard support?
First, congratulations to the release to dhewg and the inclusion into official ScummVM source! I played through Fate of Atlantis a few days ago, without any major problems (I had the save-crash-bug once, but it was an older version - the one included in the apps-package of the homebrew channel). Wiimote control just feels so natural, and one has to wonder, why there are not more Point and Click Adventures on Wii from official developers.
Anyways, one thing I would really love to see is either USB-Keyboard and/or some sort of virtual keyboard. I wanted to play Gobliiins, and while it's working great, the problem is, that there is no way to input passwords at the moment. Also, once compiled in, AGI-games should work too.
So, are you already working (or is it planned at least) at some sort of keyboard input?
greets,
chrisis
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Fri Jun 06, 2008 9:15 am |
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MajinChibi

Joined: 03 Sep 2007
Posts: 71
Location: Berlin, Germany |
http://wiibrew.org/w/index.php?title=Talk:Homebrew_apps/ScummVM
"Is posible to add usb keyboard support? Some games need more keys & buttons (example: Indiana Jones and the last Crusade)."
"when libogc has keyboard support i'll add it"
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Fri Jun 06, 2008 11:11 am |
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ICEknight
Joined: 07 Jun 2008
Posts: 43
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I've noticed that Last Cruisade uses left and right for retreat and middle punch (and Fate of Atlantis seems to have the one-blow-KO cheat mapped to the down key, I think), so wouldn't it be possible to make the directional pad simulate the whole numerical pad, instead of only two of the numbers? That would also make the biplane section in LC playable.
I don't think the LucasArts games would need any more keyboard support than that.
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Sat Jun 07, 2008 4:31 pm |
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MajinChibi

Joined: 03 Sep 2007
Posts: 71
Location: Berlin, Germany |
at the moment, there is NO keyboard included in the wii devkit. If the keyboard gets included , the interface would not be a problem i think.
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Sun Jun 08, 2008 9:25 am |
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Nvaer
Joined: 14 Aug 2008
Posts: 7
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any news about this? What about the linux application? It supports keyboard doesn't it? Could you get some code referral with that?
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Thu Aug 14, 2008 1:23 pm |
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Javi-Wan Kenobi
Joined: 07 Jul 2006
Posts: 27
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Is it possible to add a virtual keyboard like the one in the DS port?
I see that the D-pad has mapped some letters and numbers. The 0 is helpful to write some numbers in the MI2 copy protection screen, and I suposse that the "y" and "n" are used for answering questions, "do you want to exit the game" etc, in english games like Simon 1 & 2.
But, since I use the spanish games, I need a "s" instead of a "y". Having no keyboard, the only way to exit is reseting the Wii.
It is possible to map some other letters like the "s" for spanish games, or the "j" for german games, or the "o" for french games, etc... in the 1 and 2 buttons of the wiimote (I see in the READMII file that there's nothing mapped to them...), or in the buttons C and Z and the pad of the nunchuck?
But certainly, I keep thinking that a virtual keyboard like the one on the DS would be a more elegant solution, because that way we can give real names to the saved games, instead of messy things like "0yny0ny0n"...
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Wed Aug 27, 2008 8:55 am |
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MusicallyInspired

Joined: 02 Mar 2007
Posts: 876
Location: Winnipeg, MB Canada |
I like the virtual keyboard idea.
Regarding the 1 and 2 buttons they are indeed mapped. 2 is ENTER which helps with ScummVM file hierarchy navigation (double clicking with the Wii remote is hard!). I don't remember what 1 is, though.
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Wed Aug 27, 2008 1:24 pm |
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Javi-Wan Kenobi
Joined: 07 Jul 2006
Posts: 27
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I've played Indy4, and I've skipped all the fights, going by the Sophia way. But definitely, I "need" some keyboard support or emulation. I want to play Indy3 and, even in the better of cases, when you skip all the fights, you need to punch at least once (the one with the drunk big guy), and as far as I know it's no possible in Wii now.
Maybe I'm dreaming awake, but...
Is it possible to add some nunchuk and wiimote movement controls, and actually play boxing.
It would be great!
Gee, I guess someone may have ask this before. If so, I'm sorry.
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Thu Sep 04, 2008 11:50 am |
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zaccret
Joined: 20 Oct 2008
Posts: 12
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quote: Originally posted by dhewg nope, sorry - no news on keyboard support. i never attached a keyboard to my wii and nobody seems to be interested in integrating stable&working code into libogc for it 
Is it still true ? I think that Guitarfun (another homebrew) has keyboard support.
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Tue Oct 28, 2008 9:51 am |
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Mr_Nick666

Joined: 11 Apr 2007
Posts: 146
Location: Bideford, Devon, UK |
A friend of mine was asking about keyboard support and pointed me towards the emulator Hatari (Atari ST emulator). Im not sure if its any use to you but have you seen that this emulator supports both USB keyboard and mouse?
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Wed Jan 21, 2009 9:29 am |
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