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large pointer?
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safetybar



Joined: 24 Dec 2007
Posts: 1
large pointer? 

Hello-

Does anyone else have a problem selecting very small items or areas of the screen when playing games with the iphone port? I was wondering if there was a way to make the pointer bigger. My finger generally covers it when I am scrolling around the screen and have a problem selecting certain areas.

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Post Mon Dec 24, 2007 9:51 pm 
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giidii



Joined: 29 Feb 2008
Posts: 2
 

I have the same issue. Tried with the lastest-est SVN and still not fine with this...

Twisted Evil

Cheers

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Post Fri Feb 29, 2008 6:07 pm 
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Vinterstum
ScummVM Developer


Joined: 16 Oct 2005
Posts: 585
 

I have some cursor zooming stuff in the works that should alleviate this, but no ETA as of yet I'm afraid.

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Post Sat Mar 01, 2008 9:07 am 
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Morty



Joined: 03 Mar 2008
Posts: 17
Location: Paris, France
 

Vinterstum, if you could make this type of zoom, it would be perfect : http://gizmodo.com/assets/resources/2007/07/iPhone0011B.jpg

(I did not link the picture directly, it belongs to gizmodo)

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Post Mon Mar 03, 2008 1:47 pm 
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TomFrost



Joined: 23 Apr 2007
Posts: 178
 

quote:
Originally posted by Morty
Vinterstum, if you could make this type of zoom, it would be perfect : http://gizmodo.com/assets/resources/2007/07/iPhone0011B.jpg

(I did not link the picture directly, it belongs to gizmodo)


There's a discussion about exactly what you're mentioning here Smile
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Post Mon Mar 03, 2008 5:40 pm 
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Vinterstum
ScummVM Developer


Joined: 16 Oct 2005
Posts: 585
 

What I've started work on now (no ETA yet, game dev in crunchtime doesn't always leave much spare energy for side projects Razz ) is basically a toggable mode, where the cursor and the area surrounding it will be magnified somewhere else on screen (active whenever you're holding a finger on screen). Won't look quite as pretty as the loupe maybe, but should be functional at least Smile.

Or you never know, maybe the official SDK will give a nice way of popping up the regular loupe (couldn't see a good way of doing this with the current CoreSurface stuff).

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Post Mon Mar 03, 2008 6:26 pm 
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