gobliiins

Subforum for discussion and help with ScummVM's Palm port

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Ransch
Posts: 10
Joined: Sat Jul 08, 2006 6:39 pm
Location: israel

gobliiins

Post by Ransch »

now that gobliiins is finally working
does anyone here knows how to configure so that the stylus will function as a mouse ? (makes lots of problems.

i am using palm-tx, and a dos version of gobliiins
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glokidd
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Location: british columbia, canada

Post by glokidd »

Im not sure (as im unfamiliar with Gobliins) but i think you need to select "disable mouse click" in the frontend. Do do this go to the menu bar (tap the top of the screen in the frontend) then to options, then select Misc. This wil open the Misc. optins dioalog, from tis point check the box that says "disable Mouse click" then give it a shot

hope this helps
Ransch
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Location: israel

Post by Ransch »

first of all - thanks
i tried but for some reason its still aint working...
anyone else got the same problem ? or idea for solution ?
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Chrilith
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Post by Chrilith »

Your stylus is supposed to work as a mouse but in fact you need to disable stylus mouse click and use hard buttons to do left and right mouse clicks

Could you be more specific about your problem ???

thanks
Ransch
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Joined: Sat Jul 08, 2006 6:39 pm
Location: israel

Post by Ransch »

i will try and give my best description :

i ain't using the "Frontend" but choosing "start"
->"gobliiins" -> game dir and so on
* correction - i also played directly from "frontend"
and still got the same results.

i configured the game for "disable stylus mouse click..."

it seems like for the first second it does work fine
and i can even move a player once... only once if i am quick enough
(response ok for first click..)
but then it stops responding for any kind of click not by the stylus nor the right two hard keys...
everything else seems to be in order
left hard key converts into a "wide screen" (but not landscape)
5 way navigation moves the cursor...
the middle of the 5 way navigation doesn't response also
along press (about 3 sec) on that button causes a soft reset for the device.

using a palm tx, dos version of the game.

i will be a very happy man to be able to play that one again
thanks aloft for any support
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Chrilith
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Post by Chrilith »

Ransch, please read the forum rules before posting this kind of thing.
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Chrilith
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Post by Chrilith »

Well, keyupevent seems to not be raised on many standard OS5 device, I'll revamp a bit the keys handler to fix this
Ransch
Posts: 10
Joined: Sat Jul 08, 2006 6:39 pm
Location: israel

Post by Ransch »

thanks.
bigkif
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Joined: Thu Feb 08, 2007 10:10 pm

Post by bigkif »

Hello,

I've exactly the same bugs on my LifeDrive with gobliiins 1 (dos version) since gobliiins is playable with ScummVM Palmos port.
Ransch
Posts: 10
Joined: Sat Jul 08, 2006 6:39 pm
Location: israel

Post by Ransch »

when needed for a test rabbit... i'll be glad to do so :)
Ransch
Posts: 10
Joined: Sat Jul 08, 2006 6:39 pm
Location: israel

when will this fix will be available ?

Post by Ransch »

when will this fix will be available ?
Ransch
Posts: 10
Joined: Sat Jul 08, 2006 6:39 pm
Location: israel

almost perfect

Post by Ransch »

i was trying to load a game when i first found a flow...
it seems that its not possible to press "enter"
after entering the stage's key... to bad
besides that - great game !!!
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