| AGI Game Testing/Documenting |
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clone2727
ScummVM Team Member

Joined: 09 Jun 2006
Posts: 970
Location: NJ, USA |
AGI Game Testing/Documenting
Way back in May of last year, Sarien merged with ScummVM. Not only does this give you the great opportunity to relive those long lost childhood memories of defeating the evil Sariens in Space Quest alongside thwarting LeChuck's evil doings in Monkey Island, but it also gives you the chance to create some new memories, such as searching for the ingredients for a magic recipe in the fan made game, Voodoo Girl: Queen of the Darned. There are over 180 AGI fan games that have been made using something like WinAGI or AGI Studio that can be played in ScummVM. Luckily for us, sev has made a compilation of them that can be found here.
"Why are you telling me this?" you might ask. Well, the gauntlet has been thrown down. We need you, the ScummVM users, to go write a description for the wiki for the fan games, using the syntax written in this forum post. Then, post it there as well. This way, the wiki editors can post it on the wiki.
In addition, we ask that you test both Sierra's AGI games and fan made games using ScummVM. As usual, you will need a daily build. However, we ask that you check if a bug in an AGI fan game is present in the original interpreter as well. If you find any bugs, please report them to the bug tracker. DO NOT POST BUGREPORTS HERE!
Good luck!
Syntax:
code: == Game Name ==
{{FanGame|
name=Game Name|
image=|
release=|
versions=|
alternateNames=|
developer=|
platforms=DOS|
engine=[[AGI]]|
support=Not officially supported.<br/>A WIP AGI engine is available<br/>in our SVN repository.
}}
'''Game Name''' <your description>
Last edited by clone2727 on Sat May 26, 2007 8:45 pm; edited 1 time in total
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Tue Jan 30, 2007 8:59 pm |
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Reckless
Joined: 01 Nov 2005
Posts: 137
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I've had to auto redirect the fan game download link to another host - the file has been download many many times and my main site is close on bandwidth exhaustion! Hopefully people have found time to actually *test* some of the games eh
The redirect is done automatically so the original link is and should always remain valid. The new host is a temporary measure (it's a lot slower) whilst I sort something out.
Also, iPwnzorz graciously offered a mirror
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Tue Feb 06, 2007 9:52 pm |
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JonWW

Joined: 14 Feb 2007
Posts: 27
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Just wanted to add that King's Quest IV: The Perils of Rosella (2.0 1988-07-27 3.5"/DOS/English) has been completed on ScummVM with full possible score. I've posted bug reports for all bugs I have found such as:
1)Don't press ESC during introduction it freezes the game.
2)I was unable to open save games saved inside the dwarf house, right outside the fisherman's house, and during conversation with Lolotte.
3)Graphical Dwarf sequence bugs when the dwarfs come home for dinner.
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Fri Feb 16, 2007 4:35 pm |
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Collector
Joined: 30 Oct 2005
Posts: 263
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quote: Originally posted by JonWW Don't press ESC during introduction it freezes the game.
This happens with Sarien, too.
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Sat Feb 17, 2007 6:56 am |
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saulob

Joined: 01 Dec 2006
Posts: 70
Location: Brazil |
Ok, helpme out a little.
Downloaded ScummVm, tested some old sierra games, nice... but there goes my question
I tried to edit some game files, like translating the text. Understand ?
Using "WinAGI Game Development System" ( http://www.winagi.com/ ), I was able to do that on the "Space Quest 1" files. no problem.
But after that... ScummVM don't recognize the game anymore
Is it supose to work like that, right... changed md5.. that things. right ?
So, i'm unable to change anything on the games ?
Thanks
Edit: btw, dunno if I can ask on that topic, but it's AGI related.. so...
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Fri Feb 23, 2007 6:53 am |
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sev
ScummVM Co-Lead

Joined: 21 Sep 2005
Posts: 1550
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Yes, fallback detection in AGI engine is still a todo <sigh>
Eugene
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Fri Feb 23, 2007 10:32 am |
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df
ScummVM Developer

Joined: 25 May 2006
Posts: 38
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The problem I have is some of these games logic is version specific. I dont know if winagi can open 2.086 games and understand them to recompile them as 2.917 etc.
how much support do we give fan translations? (that and agi was never designed to really handle non-english.) I guess it should all just fallback to standard fangame?
now I think about it, when winagi recompiles a logic it doesnt recompile whole game... youd have logics in two versions which wont work
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Fri Feb 23, 2007 2:28 pm |
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Desperado
Joined: 08 Mar 2006
Posts: 11
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I have the next problem:
Gold Rush! v. 2.01 1988-12-22 DOS English
AGI v. 3.002.149
quote:
Your game version appears to be unknown. Please, report the following
data to the ScummVM team along with name of the game you tried to add
and its version/language/etc.:
object.: '9fa64d3f27c489933c6d9700e94f1791', 1814
grdir.: '3ae052117feb483f01a9017025fbb366', 2399
object: '9fa64d3f27c489933c6d9700e94f1791', 1814
grdir: '3ae052117feb483f01a9017025fbb366', 2399
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Tue Mar 13, 2007 3:55 pm |
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