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AGI Game Testing/Documenting
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clone2727
Retired


Joined: 09 Jun 2006
Posts: 1592
Location: NJ, USA
AGI Game Testing/Documenting 

Way back in May of last year, Sarien merged with ScummVM. Not only does this give you the great opportunity to relive those long lost childhood memories of defeating the evil Sariens in Space Quest alongside thwarting LeChuck's evil doings in Monkey Island, but it also gives you the chance to create some new memories, such as searching for the ingredients for a magic recipe in the fan made game, Voodoo Girl: Queen of the Darned. There are over 180 AGI fan games that have been made using something like WinAGI or AGI Studio that can be played in ScummVM. Luckily for us, sev has made a compilation of them that can be found here.

"Why are you telling me this?" you might ask. Well, the gauntlet has been thrown down. We need you, the ScummVM users, to go write a description for the wiki for the fan games, using the syntax written in this forum post. Then, post it there as well. This way, the wiki editors can post it on the wiki.

In addition, we ask that you test both Sierra's AGI games and fan made games using ScummVM. As usual, you will need a daily build. However, we ask that you check if a bug in an AGI fan game is present in the original interpreter as well. If you find any bugs, please report them to the bug tracker. DO NOT POST BUGREPORTS HERE!

Good luck!

Syntax:

code:
== Game Name ==
{{FanGame|
   name=Game Name|
        image=|
        release=|
   versions=|
   alternateNames=|
   developer=|
   platforms=DOS|
   engine=[[AGI]]|
   support=Not officially supported.<br/>A WIP AGI engine is available<br/>in our SVN repository.
}}
'''Game Name''' <your description>




Last edited by clone2727 on Sat May 26, 2007 8:45 pm; edited 1 time in total
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Post Tue Jan 30, 2007 8:59 pm 
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Reckless



Joined: 01 Nov 2005
Posts: 204
 

I've had to auto redirect the fan game download link to another host - the file has been download many many times and my main site is close on bandwidth exhaustion! Hopefully people have found time to actually *test* some of the games eh Wink

The redirect is done automatically so the original link is and should always remain valid. The new host is a temporary measure (it's a lot slower) whilst I sort something out.

Also, iPwnzorz graciously offered a mirror

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Post Tue Feb 06, 2007 9:52 pm 
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clem



Joined: 31 Oct 2005
Posts: 2185
 

I also mirrored it at http://www.unet.univie.ac.at/~a0200586/binary/mirrors/scummvm/agi-fanmade.tar.bz2

tell me if that doesn't work; I guess it should be quite fast

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Post Tue Feb 06, 2007 11:09 pm 
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glokidd



Joined: 02 Nov 2005
Posts: 364
Location: british columbia, canada
 

Ive played through Space Quest II: Vohaul's Revenge (2.0F 1989-01-05 3.5"/DOS/English) and can confirm thats it is completable with no apperent bugs Very Happy

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Post Mon Feb 12, 2007 12:18 pm 
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df
ScummVM Developer


Joined: 25 May 2006
Posts: 38
 

quote:
Originally posted by glokidd
Ive played through Space Quest II: Vohaul's Revenge (2.0F 1989-01-05 3.5"/DOS/English) and can confirm thats it is completable with no apperent bugs Very Happy


I can confirm apparent bugs Sad (see scummvm bugtracker). Can you do things like walking in odd places and other things?

Nobody is adding anything to the bugtracker so I guess nobody is doing any real testing... (it is nice to know SQ2 is winnable tho).
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Post Mon Feb 12, 2007 2:26 pm 
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glokidd



Joined: 02 Nov 2005
Posts: 364
Location: british columbia, canada
 

okay i went back and confirmed the crashed ship walkpath you submitted. Embarassed i must have missed that one. I cant recall any other place in the game where my character could go where he wasnt supposed to be though i even made it through the labian rootmonster "maze" with no major problems (other then dying a lot Wink )

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Post Mon Feb 12, 2007 7:27 pm 
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glokidd



Joined: 02 Nov 2005
Posts: 364
Location: british columbia, canada
 

I just completed Space Quest: The Sarien Encounter(2.2 1987-05-07 5.25"/3.5"/DOS/English) with ScummVM with only 2 bugs. One is present in the original interpreter, and is semi-major but easily avoidable as it takes a bizzare combination of character movements to re-create. The other is not in the original executeable, but is only a minor graphical error.

Ultimately there are no major game halting bugs (without trying hard at least Wink ) and the game is completable, Yay Very Happy

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Post Tue Feb 13, 2007 7:15 am 
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JonWW



Joined: 14 Feb 2007
Posts: 29
 

Just wanted to add that King's Quest IV: The Perils of Rosella (2.0 1988-07-27 3.5"/DOS/English) has been completed on ScummVM with full possible score. I've posted bug reports for all bugs I have found such as:

1)Don't press ESC during introduction it freezes the game.
2)I was unable to open save games saved inside the dwarf house, right outside the fisherman's house, and during conversation with Lolotte.
3)Graphical Dwarf sequence bugs when the dwarfs come home for dinner.

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Post Fri Feb 16, 2007 4:35 pm 
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Collector



Joined: 30 Oct 2005
Posts: 528
 

quote:
Originally posted by JonWW
Don't press ESC during introduction it freezes the game.
This happens with Sarien, too.
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Post Sat Feb 17, 2007 6:56 am 
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saulob



Joined: 01 Dec 2006
Posts: 89
Location: Brazil
 

Ok, helpme out a little.

Downloaded ScummVm, tested some old sierra games, nice... but there goes my question Very Happy

I tried to edit some game files, like translating the text. Understand ?

Using "WinAGI Game Development System" ( http://www.winagi.com/ ), I was able to do that on the "Space Quest 1" files. no problem.

But after that... ScummVM don't recognize the game anymore Sad

Is it supose to work like that, right... changed md5.. that things. right ? Sad

So, i'm unable to change anything on the games ? Surprised

Thanks Smile

Edit: btw, dunno if I can ask on that topic, but it's AGI related.. so...

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Post Fri Feb 23, 2007 6:53 am 
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sev
ScummVM Lead


Joined: 21 Sep 2005
Posts: 1925
 

Yes, fallback detection in AGI engine is still a todo <sigh>


Eugene

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Post Fri Feb 23, 2007 10:32 am 
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df
ScummVM Developer


Joined: 25 May 2006
Posts: 38
 

The problem I have is some of these games logic is version specific. I dont know if winagi can open 2.086 games and understand them to recompile them as 2.917 etc.

how much support do we give fan translations? (that and agi was never designed to really handle non-english.) I guess it should all just fallback to standard fangame?

now I think about it, when winagi recompiles a logic it doesnt recompile whole game... youd have logics in two versions which wont work

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Post Fri Feb 23, 2007 2:28 pm 
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saulob



Joined: 01 Dec 2006
Posts: 89
Location: Brazil
 

I tried (my personal translation) with the last NAGI from http://www.winagi.com/ and worked fine. No problem at all Smile

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Post Sat Feb 24, 2007 6:09 am 
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Desperado



Joined: 08 Mar 2006
Posts: 11
 

I have the next problem:

Gold Rush! v. 2.01 1988-12-22 DOS English
AGI v. 3.002.149


quote:

Your game version appears to be unknown. Please, report the following
data to the ScummVM team along with name of the game you tried to add
and its version/language/etc.:
object.: '9fa64d3f27c489933c6d9700e94f1791', 1814
grdir.: '3ae052117feb483f01a9017025fbb366', 2399
object: '9fa64d3f27c489933c6d9700e94f1791', 1814
grdir: '3ae052117feb483f01a9017025fbb366', 2399

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Post Tue Mar 13, 2007 3:55 pm 
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md5
ScummVM Developer


Joined: 03 Nov 2005
Posts: 2256
Location: Athens, Greece
 

That's a known cracked version, thus not supported
http://sourceforge.net/tracker/index.php?func=detail&aid=1654500&group_id=37116&atid=418820

(when sev says sq2 in his post, he means goldrush)

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Post Tue Mar 13, 2007 5:52 pm 
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