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Suggestion: Text Reader
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marc_max



Joined: 24 Sep 2006
Posts: 6
Location: Tarragona, Spain
Suggestion: Text Reader 

Hi to all.
I have a suggestion for the DS Port.
I have guides in TXT format on my G6, and every time I want to read them I have to reboot and open the text reader.
What about implement one inside ScummDS pause menu? It could be very simple, for example:
1. We press START and open pause menu.
2. We click on Text Reader
3. We navigate through our cards or ZIP files
4. Then, we open a TXT file
5. The text reader could be very minimalist: without bookmarks or other features.
What do you think?

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Post Thu Oct 12, 2006 8:07 am 
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sev
ScummVM Lead


Joined: 21 Sep 2005
Posts: 1791
 

No. It was already once implemented in ScummVM and rejected. Search scummvm-devel list for "walkthrough" for detailed discussion.


Eugene

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Post Thu Oct 12, 2006 8:37 am 
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agentq
ScummVM Porter


Joined: 21 Dec 2005
Posts: 801
Location: London, UK
 

Interesting. I didn't know that.

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Post Thu Oct 12, 2006 9:04 am 
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zeravlam



Joined: 23 Sep 2006
Posts: 20
 

And maybe something like a notepad? So we can make annotations like writing the Loom's drafts.

ZRV

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Post Thu Oct 12, 2006 9:16 am 
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sev
ScummVM Lead


Joined: 21 Sep 2005
Posts: 1791
 

quote:
Originally posted by agentq
Interesting. I didn't know that.

The thread split in 3 because of some malfunctioning mail clients. Parts are: one, two and three.


Eugene
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Post Thu Oct 12, 2006 9:25 am 
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baka0815



Joined: 03 Sep 2006
Posts: 15
Location: Germany
 

Just print the walkthroug out, read it on a PC/laptop/whatever or just make notes.
As I played Loom some years ago I noted all the notes on a sheet of paper...

Opening an "walkthrough" window would also stop the game, so where's the difference to saving and quit?
Sure, saving, quitting, rebooting and reading the text using Moonshell would take some time, but it'll also would take to find the location in the text you're searching for, so you'll need a search function and stuff...

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Post Thu Oct 12, 2006 7:16 pm 
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