Search found 434 matches

by LogicDeLuxe
Wed Nov 03, 2021 1:42 pm
Forum: General Discussion
Topic: We need to talk about Spiffy.
Replies: 17
Views: 9870

Re: We need to talk about Spiffy.

I think it needs to be done for the game's preservation's sake. More like box art preservation. Someone involved in the game mentioned that the closeup never was in the game, and it was just a joke to the box art. I think it was Ron Gilbert, but I'm not 100% sure. Obviously, that was changed with t...
by LogicDeLuxe
Fri Oct 15, 2021 1:20 pm
Forum: The Junkyard
Topic: instant move between screens
Replies: 2
Views: 4187

Re: instant move between screens

I don't know, but I'd be terrified of accidentally breaking something that relies on the player actually walking over something, or timing. Implementing an instant switch would be error prone indeed. But what if we just accelerate the game to max speed and keep all things in sync, until the room ch...
by LogicDeLuxe
Tue Aug 10, 2021 8:40 am
Forum: General Discussion
Topic: Performance question for ScummVM on a FPGA or Raspberry Pi/Radxa Zero
Replies: 6
Views: 3620

Re: Performance question for ScummVM on a FPGA or Raspberry Pi/Radxa Zero

If you use a FPGA based retro machine, you're better off playing the games natively. Those cores are made to recreate vintage systems after all. Emulation (which ScummVM does to a degree despite being an interpreter) and vintage CPUs (which the cores provide) aren't a very performant combination for...
by LogicDeLuxe
Sat Apr 17, 2021 8:14 am
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 104
Views: 90152

Re: Aspect Ratio Correction on FM Towns Games

If you can run now `git checkout master`, `./configure` and `make`, it will switch to the regular ScummVM, without my changes, and recompile. Then, if you can please verify if the issue persists. Same skin and blue colors are there. It's also the same when compiled from the official source and also...
by LogicDeLuxe
Thu Apr 15, 2021 8:28 pm
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 104
Views: 90152

Re: Aspect Ratio Correction on FM Towns Games

Have you verified how is it working on `git master`? I'm not exactly sure how git works. I used "git clone https://github.com/ZvikaZ/scummvm" like you instructed earlier, which downloaded the source into a newly created scummvm directory. I changed into it and used "git checkout z_zm...
by LogicDeLuxe
Thu Apr 15, 2021 10:29 am
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 104
Views: 90152

Re: Aspect Ratio Correction on FM Towns Games

ZvikaZ wrote: Wed Feb 03, 2021 4:54 pm I've "jumped" over there, with debug console and

Code: Select all

room 6
and it looks well.
I tried that on Linux Mint. For me, it is different than the screenshot, but also some colors don't turn gray. Skin colors and some blue colors remain.
by LogicDeLuxe
Fri Feb 05, 2021 8:40 pm
Forum: The Junkyard
Topic: When was lucasforums.com closed?
Replies: 3
Views: 10293

Re: When was lucasforums.com closed?

I just noticed, the forum is back: https://forums.mixnmojo.com/
by LogicDeLuxe
Mon Feb 01, 2021 9:45 am
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 104
Views: 90152

Re: Aspect Ratio Correction on FM Towns Games

Raziel wrote: Mon Feb 01, 2021 8:47 am I haven't played the game for a long time, so I don't know if you have to wait for something before you can enter Annie's house.
IIrc, you have to drop a crystal in the mail slot to trigger that cut scene. After that, you can switch characters at any time and enter the door with both of them.
by LogicDeLuxe
Wed Nov 04, 2020 11:26 pm
Forum: Help and Support
Topic: The Secret of Monkey Island Floppy DOS VGA needed for roland MT-32 patch
Replies: 3
Views: 2829

Re: The Secret of Monkey Island Floppy DOS VGA needed for roland MT-32 patch

The Roland upgrade is only required for the EGA version. If MT32 doesn't work with the VGA floppy, the issue must be somewhere else.
by LogicDeLuxe
Sun Nov 01, 2020 2:28 am
Forum: Help and Support
Topic: Monkey Island 2 - copy protection
Replies: 2
Views: 1239

Re: Monkey Island 2 - copy protection

The query should appear in ScummVM in any case, but the correct input is only checked if copy protection is enabled. If it doesn't appear at all, it is a version of the game which doesn't have it. The Amiga Kixx version has the script removed, thus it's not available. In case of the Ultimate Talkie,...
by LogicDeLuxe
Sun Oct 04, 2020 12:17 am
Forum: The Junkyard
Topic: Monkey 1 Ultimate Talkie Edition (released)
Replies: 154
Views: 324547

Re: Monkey 1 Ultimate Talkie Edition (released)

Hi, I get the "Failed to query the CD TOC: 21" message in ScummVM status window when running the game with the original soundtrack. Game seems to be running fine, any idea what that message means? I got no errors while extracting files. That's expected behavior. Some tracks are only prese...
by LogicDeLuxe
Sat Sep 12, 2020 9:46 pm
Forum: The Junkyard
Topic: Monkey 1 Ultimate Talkie Edition (released)
Replies: 154
Views: 324547

Re: Monkey 1 Ultimate Talkie Edition (released)

I'm not sure the reason but Track10 is the introduction conversation with the lookout music. I don't know the reason either, but it's the way they are in the SE. I keep having problems where I get the LeChuck theme playing during the conversation with the lookout when I play in ScummVM. It's very i...
by LogicDeLuxe
Fri Jun 26, 2020 10:24 am
Forum: General Discussion
Topic: The Secret Of Monkey Island PC FLoppy VGA Vs Amiga
Replies: 5
Views: 3329

Re: The Secret Of Monkey Island PC FLoppy VGA Vs Amiga

No Sure About That, If I Would Play The Original Version Of The Secret Of The Monkey Island Now, It Would Be... It says so in the title, so enhanced CD etc. doesn't count. The Amiga version can play samples only, while the original PC floppy versions can't play samples at all (unless you count an M...
by LogicDeLuxe
Fri Jun 19, 2020 4:29 pm
Forum: Help and Support
Topic: Can ScummVM do smooth background scrolling?
Replies: 6
Views: 1962

Re: Can ScummVM do smooth background scrolling?

The mouse cursor? (which it runs at 60fps) The cursor was never affected by the scripted frame rate. On C64 and Amiga, it was controlled in a raster interrupt. It could get laggy on slow PCs, though, which didn't use hardware sprites for that. Btw, before SCUMM V7, the scrolling was always in 8 pix...
by LogicDeLuxe
Fri Jun 19, 2020 12:58 pm
Forum: Help and Support
Topic: Can ScummVM do smooth background scrolling?
Replies: 6
Views: 1962

Re: Can ScummVM do smooth background scrolling?

Is possible for ScummVM, a re-implementation of the original engine, overcome the limitations of Scumm and render those games at higher framerates? Like I said, this is not a limitation of the engine, but of the game scripts. SCUMM is able to handle higher frame rates, but this was rarely done, sin...