Search found 287 matches

by Freddo
Tue Sep 18, 2012 8:56 am
Forum: Other Ports
Topic: Harmattan port?
Replies: 85
Views: 175709

Nice, thanks for 1.5.0 :)
by Freddo
Wed Sep 05, 2012 9:49 pm
Forum: General Discussion
Topic: Thanks to all Devs for SCI
Replies: 30
Views: 21918

Thanks a lot for your awesome effort :)
by Freddo
Wed Aug 29, 2012 11:57 pm
Forum: General Discussion
Topic: Pendulo Studios new game, Day One, fundraising campaign!!
Replies: 20
Views: 17072

I guess people don't feel motivated enough to register on another website besides Kickstarter.com.
by Freddo
Sat Aug 11, 2012 4:45 pm
Forum: SymbianOS Port
Topic: ScummVM 1.5.0 on Symbian s60v3?
Replies: 3
Views: 18765

I'm still using S60v3 myself (Nokia E52), and it would be nice to be able to play Dreamweb on it which is one of the new supported games. I guess Anotherguest is either busy with the summer vacation or something, or abandoned the Symbian development (which wouldn't really surprise me seeing it's a d...
by Freddo
Sat Jul 28, 2012 5:23 pm
Forum: General Discussion
Topic: ScummVM 1.5.0 "Picnic Basket" Released
Replies: 22
Views: 17470

LordHoto wrote:This is an old habit by DOS/Windows/single user systems, I guess. At any rate nowadays even Microsoft suggests to place such files in the user directories.
Yeah, I know :) Still find it annoying though! :P
by Freddo
Sat Jul 28, 2012 5:15 pm
Forum: General Discussion
Topic: ScummVM 1.5.0 "Picnic Basket" Released
Replies: 22
Views: 17470

I can't stand that folder, though I guess I understand why so many games use it. Personally, I like all my game files (save games included) to be in the game directories themselves not some annoying-to-navigate-to folder in My Documents or wherever it is. I've hated that for years. Aye, same here. ...
by Freddo
Fri Jul 27, 2012 4:51 am
Forum: General Discussion
Topic: ScummVM 1.5.0 "Picnic Basket" Released
Replies: 22
Views: 17470

Very nice to see the support of Dreamweb in an official version, thanks a lot :)

Any idea when a Symbian build is done? Do anotherguest still port to it, or is the OS now considered dead (which wouldn't really surprise me).
by Freddo
Mon Jul 09, 2012 7:06 pm
Forum: General Discussion
Topic: Thanks to all Devs for SCI
Replies: 30
Views: 21918

I'm quite grateful for this as well, and when Gabriel Knight 1&2 are supported, ScummVM will support all the classic 2D adventure games I have. And ScummVM will in my eyes be perfect :)
by Freddo
Mon May 21, 2012 8:29 pm
Forum: General Discussion
Topic: Developing a game using Scumm
Replies: 5
Views: 4446

Your professor has said to look at how scumm games work as in screen layout and object interaction. Not to actually use scumm or scummvm in your project. Exactly. Haring, take a look at the middle screenshot here , with clear boxes that offer player options to the left and inventory boxes to the ri...
by Freddo
Sat May 19, 2012 6:15 pm
Forum: Other Ports
Topic: SCUMMVM port for DOS
Replies: 13
Views: 35288

Re: Overhead

K00L-A1D wrote:I believe there should be LESS overhead
Then your belief is false, and fingolfin already explained why earlier in this thread.
by Freddo
Mon May 14, 2012 7:04 pm
Forum: Help and Support
Topic: discworld 2 windows xp
Replies: 2
Views: 2150

First go and buy Discworld and Discworld 2.
by Freddo
Fri May 11, 2012 5:27 am
Forum: General Discussion
Topic: Quest for Glory Series now available from GOG
Replies: 12
Views: 11574

Very cool, I should give this a go 8)

I remember playing 3 or 4 a little at my neighbour back in the early 90s, but that's about all the experience I have with this series.
by Freddo
Tue May 08, 2012 9:57 am
Forum: General Discussion
Topic: discworld games
Replies: 13
Views: 6428

LordHoto wrote:The PSX version of Discworld 1 is supported. It lacks music support though. See http://www.scummvm.org/compatibility/1.4.1/dw/.
Very cool, wasn't aware of that 8)
by Freddo
Tue May 08, 2012 4:52 am
Forum: General Discussion
Topic: discworld games
Replies: 13
Views: 6428

eriktorbjorn wrote:As long as it's one of the two Discworld games ScummVM supports, of course. (The eBay link Freddo posted also turned up Discworld Noir, for instance, and that one isn't.)
Good point, and also the Playstation versions doesn't work. Need to be the PC versions.
by Freddo
Mon May 07, 2012 8:04 pm
Forum: Other Ports
Topic: Harmattan port?
Replies: 85
Views: 175709

Here is a small blog entry about the scaling routine that I guess anotherguest use for the Symbian port. No idea if it will help or not.
http://www.summeli.fi/?p=1227

Would it be possible to let ScummVM always work at 640x480 and then upscale the 320x200 games to 640x480?