Search found 287 matches
- Tue Sep 18, 2012 8:56 am
- Forum: Other Ports
- Topic: Harmattan port?
- Replies: 85
- Views: 175709
- Wed Sep 05, 2012 9:49 pm
- Forum: General Discussion
- Topic: Thanks to all Devs for SCI
- Replies: 30
- Views: 21918
- Wed Aug 29, 2012 11:57 pm
- Forum: General Discussion
- Topic: Pendulo Studios new game, Day One, fundraising campaign!!
- Replies: 20
- Views: 17072
- Sat Aug 11, 2012 4:45 pm
- Forum: SymbianOS Port
- Topic: ScummVM 1.5.0 on Symbian s60v3?
- Replies: 3
- Views: 18765
I'm still using S60v3 myself (Nokia E52), and it would be nice to be able to play Dreamweb on it which is one of the new supported games. I guess Anotherguest is either busy with the summer vacation or something, or abandoned the Symbian development (which wouldn't really surprise me seeing it's a d...
- Sat Jul 28, 2012 5:23 pm
- Forum: General Discussion
- Topic: ScummVM 1.5.0 "Picnic Basket" Released
- Replies: 22
- Views: 17470
- Sat Jul 28, 2012 5:15 pm
- Forum: General Discussion
- Topic: ScummVM 1.5.0 "Picnic Basket" Released
- Replies: 22
- Views: 17470
I can't stand that folder, though I guess I understand why so many games use it. Personally, I like all my game files (save games included) to be in the game directories themselves not some annoying-to-navigate-to folder in My Documents or wherever it is. I've hated that for years. Aye, same here. ...
- Fri Jul 27, 2012 4:51 am
- Forum: General Discussion
- Topic: ScummVM 1.5.0 "Picnic Basket" Released
- Replies: 22
- Views: 17470
- Mon Jul 09, 2012 7:06 pm
- Forum: General Discussion
- Topic: Thanks to all Devs for SCI
- Replies: 30
- Views: 21918
- Mon May 21, 2012 8:29 pm
- Forum: General Discussion
- Topic: Developing a game using Scumm
- Replies: 5
- Views: 4446
Your professor has said to look at how scumm games work as in screen layout and object interaction. Not to actually use scumm or scummvm in your project. Exactly. Haring, take a look at the middle screenshot here , with clear boxes that offer player options to the left and inventory boxes to the ri...
- Sat May 19, 2012 6:15 pm
- Forum: Other Ports
- Topic: SCUMMVM port for DOS
- Replies: 13
- Views: 35288
Re: Overhead
Then your belief is false, and fingolfin already explained why earlier in this thread.K00L-A1D wrote:I believe there should be LESS overhead
- Mon May 14, 2012 7:04 pm
- Forum: Help and Support
- Topic: discworld 2 windows xp
- Replies: 2
- Views: 2150
- Fri May 11, 2012 5:27 am
- Forum: General Discussion
- Topic: Quest for Glory Series now available from GOG
- Replies: 12
- Views: 11574
- Tue May 08, 2012 9:57 am
- Forum: General Discussion
- Topic: discworld games
- Replies: 13
- Views: 6428
Very cool, wasn't aware of thatLordHoto wrote:The PSX version of Discworld 1 is supported. It lacks music support though. See http://www.scummvm.org/compatibility/1.4.1/dw/.
- Tue May 08, 2012 4:52 am
- Forum: General Discussion
- Topic: discworld games
- Replies: 13
- Views: 6428
- Mon May 07, 2012 8:04 pm
- Forum: Other Ports
- Topic: Harmattan port?
- Replies: 85
- Views: 175709
Here is a small blog entry about the scaling routine that I guess anotherguest use for the Symbian port. No idea if it will help or not.
http://www.summeli.fi/?p=1227
Would it be possible to let ScummVM always work at 640x480 and then upscale the 320x200 games to 640x480?
http://www.summeli.fi/?p=1227
Would it be possible to let ScummVM always work at 640x480 and then upscale the 320x200 games to 640x480?