Search found 178 matches

by fuzzie
Tue May 08, 2012 12:25 pm
Forum: General Discussion
Topic: Nightmares of a Bartender
Replies: 14
Views: 10606

balpat wrote:Sometimes, the last dialog in the subway tunnel doesn't play. I couldn't really reproduce it as it seems to happen randomly.
Floppy or CD? English?
by fuzzie
Sun May 06, 2012 9:49 pm
Forum: Android Port
Topic: Full throttle weapon change
Replies: 13
Views: 13132

Re: Unable to switch weapon on Mine Road on Galaxy Tab

tednyberg wrote:Running latest Android ScummVM version with the Full Throttle plugin.
Have you or has anyone else tried this yet with a build from our development branch (e.g. from buildbot)?
by fuzzie
Sat Apr 21, 2012 10:03 pm
Forum: Wii Port
Topic: Space Quest 4 (SCI) Spanish version not working on Wii port
Replies: 2
Views: 19712

Re: Space Quest 4 (SCI) Spanish version not working on Wii p

I know this is no place to report bugs, we have the bug tracker for that, but I also know this port is no longer maintained, so I don't know if there is any use on reporting this issue there. This is kind of weird logic. If you report it on the bug tracker, then all the developers can easily see th...
by fuzzie
Fri Apr 20, 2012 11:08 am
Forum: Android Port
Topic: Beneath a steel sky on HTC Desire - cannot load game (crash)
Replies: 21
Views: 19355

Just posting here to report that ScummVM 1.4.0 loads BASS and plays the intro correctly. But when loading a saved game it crashes and closes completely. Saving in BASS was broken (bug #3487117) if you didn't skip the intro and then saved using the GMM (ScummVM menu). It's fixed in the daily builds,...
by fuzzie
Wed Apr 18, 2012 5:06 pm
Forum: Android Port
Topic: Unable to run on LG GT540 2.1
Replies: 4
Views: 3045

Annoyingly it seems to be some problem with the 2.1 build from LG which we can't reproduce, and we have no clue at all what the problem might be. I had a look at it when dhewg asked and I certainly have no clue..
by fuzzie
Tue Apr 17, 2012 8:53 am
Forum: General Discussion
Topic: Sanitarium Engine - All help is welcome
Replies: 150
Views: 197906

That's misleading; there's just one commit plus a crazy rebase re-applying all of the other commits.
by fuzzie
Tue Apr 17, 2012 8:31 am
Forum: Help and Support
Topic: Discworld II and saving with F5
Replies: 1
Views: 1386

Re: Discworld II and saving with F5

When playing Discworld II with Scumm, pressing F5 brings up the in game save menu, instead of the Scumm menu where you would usually use save. How do I access the Scumm menu, and if I use the in game save menu, will it save my game? You can use the in-game save menu. Ctrl-F5 should always bring up ...
by fuzzie
Sun Apr 15, 2012 4:51 pm
Forum: PSP Port
Topic: ScummVM 1.5.0 daily built freezing on PSP while adding Games
Replies: 20
Views: 48774

Report a bug in our bug tracker please, if you didn't already.
by fuzzie
Fri Apr 13, 2012 8:42 pm
Forum: PocketPC/WinCE Port
Topic: buildbot versions and waitcursor problem, and eob question.
Replies: 18
Views: 38850

did you lost CONTROL over your mailing machines? wtf? is this forum under some kind of attack? Well, yes.. the forum is under daily attack by spammers. When they manage to post messages past the filters, we delete them pretty quickly (like we did for that one), but if you have e-mail replies enable...
by fuzzie
Thu Apr 12, 2012 12:54 pm
Forum: iPhone Port
Topic: ScummVM on Ipad 3
Replies: 18
Views: 35863

Ahhh right, makes alot of sense now lol. I'm assuming that means that if I wanted to help - making a port of your (currently) prototype shaders would be required, presumably when you're ready to "release" them? Or would OpenGL ES support the ones you've already written? I haven't written ...
by fuzzie
Thu Apr 12, 2012 11:45 am
Forum: iPhone Port
Topic: ScummVM on Ipad 3
Replies: 18
Views: 35863

Sensible because: A) You guys are planning on switching to OpenGL (or OpenGL ES for embedded) for the renderer, making the software scalers obsolete B) OpenGL shaders are quicker/more efficient than software scalers (Seems obvious now I type it) Well, some maybe important context: We already use Op...
by fuzzie
Thu Apr 12, 2012 9:37 am
Forum: iPhone Port
Topic: ScummVM on Ipad 3
Replies: 18
Views: 35863

Sorry, don't have enough dosh to donate an iPad3! - although I *could* donate some of my time instead (Software Engineer) if I managed to get hold of one. Will have a look at the source over the weekend. Probably the sensible approach would be to use OpenGL shaders instead of trying to port the sof...
by fuzzie
Wed Apr 11, 2012 1:05 pm
Forum: iPhone Port
Topic: ScummVM on Ipad 3
Replies: 18
Views: 35863

savagenick wrote:Ummm any particular reason for this?
It would be a lot of work and it would consume more battery power, and there's no developer interest anyway.
by fuzzie
Sun Apr 08, 2012 11:44 am
Forum: PSP Port
Topic: ScummVM 1.5.0 daily built freezing on PSP while adding Games
Replies: 20
Views: 48774

Re: ScummVM 1.5.0 daily built freezing on PSP while adding G

McKnallski wrote:Previous daily built versions worked very well. Also Myst does not work anymore. It crashes too while starting.
Myst, or Myst ME? And which was the last version that worked?
by fuzzie
Wed Apr 04, 2012 10:15 am
Forum: The Junkyard
Topic: Adventure Game Studio games support?
Replies: 1
Views: 3304

This has already been discussed in detail. We're working on it.