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Folder   Topic: Harvester support
tsoliman

Replies: 3
Views: 207

PostForum: General Discussion   Posted: Sun May 20, 2018 8:13 pm   Subject: Harvester support
What's usually super-helpful is getting access to the original source code (legally of course)
Folder   Topic: GoG Updates SCI Games
tsoliman

Replies: 4
Views: 480

PostForum: The Junkyard   Posted: Wed May 16, 2018 8:52 pm   Subject: GoG Updates SCI Games
Last I looked QFG didn't change. Someone was saying that maybe it was because QFG4 isn't supported yet (the other 4 are) but that's just guessing I think.
Folder   Topic: Fullscreen and scaling, Curse of Monkey Island and generally
tsoliman

Replies: 4
Views: 229

PostForum: Help and Support   Posted: Fri May 11, 2018 8:32 pm   Subject: Fullscreen and scaling, Curse of Monkey Island and generally
Ah. I understand the issue now. You want ScummVM to not use the desktop resolution (with scaling) and go back to attempting to set the actual resolutions like before.

The whole window handling was ...
Folder   Topic: Fullscreen and scaling, Curse of Monkey Island and generally
tsoliman

Replies: 4
Views: 229

PostForum: Help and Support   Posted: Fri May 11, 2018 6:20 pm   Subject: Fullscreen and scaling, Curse of Monkey Island and generally
Did you try using ScummVM 2.0? I donít know if steam is still packaging an older version.

If it works in that, you might be able to just swap exes if you really want to use steam still.
Folder   Topic: Emulating MT-32 on QFG1 EGA - intermittent sound, low volume
tsoliman

Replies: 1
Views: 146

PostForum: Help and Support   Posted: Thu May 10, 2018 4:57 pm   Subject: Re: Emulating MT-32 on QFG1 EGA - intermittent sound, low vo

I did download the MT-32 emulation files from a forum, but I don't know if I have the exact right ones.

What you downloaded is copyrighted.
Rule #0. Locking thread.
Folder   Topic: How to use enhanced soundtracks in ScummVM 2.0?
tsoliman

Replies: 2
Views: 180

PostForum: Help and Support   Posted: Thu May 10, 2018 2:49 pm   Subject: How to use enhanced soundtracks in ScummVM 2.0?
snover found a bug that meant these knobs actually didn't do anything in recent ScummVM versions ... so they were removed.

I am not an expert, but I don't believe you actually need to adjust anythi ...
Folder   Topic: Soundtrack Replacement in Sierra classics: Possible or no?
tsoliman

Replies: 7
Views: 486

PostForum: General Discussion   Posted: Fri Apr 27, 2018 3:50 pm   Subject: Soundtrack Replacement in Sierra classics: Possible or no?
It actually replaces MIDI tracks with digital tracks, which required modification in the game engines to support it

I didn't know that! That's awesome!

I donít know if the SCI engine supports p ...
Folder   Topic: Soundtrack Replacement in Sierra classics: Possible or no?
tsoliman

Replies: 7
Views: 486

PostForum: General Discussion   Posted: Fri Apr 27, 2018 5:02 am   Subject: Soundtrack Replacement in Sierra classics: Possible or no?
Here's a [url=https://youtu.be/h0Po3weh_WI]quick proof of concept video I threw together.
Folder   Topic: Soundtrack Replacement in Sierra classics: Possible or no?
tsoliman

Replies: 7
Views: 486

PostForum: General Discussion   Posted: Fri Apr 27, 2018 4:22 am   Subject: Soundtrack Replacement in Sierra classics: Possible or no?
I actually started the replacement for QFG4 with the Aubrey Hodges orchestral version. Not all the tracks are there and I need several play-throughs to to get everything right. I seem to have lost int ...
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
tsoliman

Replies: 93
Views: 11312

PostForum: General Discussion   Posted: Wed Mar 14, 2018 1:43 pm   Subject: Re: FatBoy BETA Soundfont updated to version 0.76
Through feedback I've discovered that FatBoy is not 100% compatible with older versions of FluidSynth (<=1.1.6)

That's interesting. That's the fluidsynth version I am compiling with (there were ...
Folder   Topic: What files go in each of the 6 Loom 5 1/4 disks?
tsoliman

Replies: 8
Views: 855

PostForum: General Discussion   Posted: Sat Mar 10, 2018 12:09 am   Subject: What files go in each of the 6 Loom 5 1/4 disks?
Just curious: why?
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
tsoliman

Replies: 93
Views: 11312

PostForum: General Discussion   Posted: Tue Mar 06, 2018 1:02 am   Subject: Better Music for GM ScummVM (and DOSBox) games
I downloaded UHDv3.30.7z and extracted it but strings says "Revision 3.31"
Did I download the wrong file?
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
tsoliman

Replies: 93
Views: 11312

PostForum: General Discussion   Posted: Sat Feb 24, 2018 7:21 pm   Subject: Better Music for GM ScummVM (and DOSBox) games

What I am not clear on his how SF2 sound fonts can be used this way.
The command line of fluidsynth is
fluidsynth [options] [soundfonts] [midifiles]
So you basically run ...
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
tsoliman

Replies: 93
Views: 11312

PostForum: General Discussion   Posted: Thu Feb 22, 2018 12:17 am   Subject: Better Music for GM ScummVM (and DOSBox) games
The drums finally don't need more cowbell in my LoL test case Smile

Good job balancing the volumes!
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
tsoliman

Replies: 93
Views: 11312

PostForum: General Discussion   Posted: Wed Feb 21, 2018 11:45 pm   Subject: Better Music for GM ScummVM (and DOSBox) games
Minor request: can you rename the SF2 file before 7zipping it to include the version? maybe something like UHD321.sf2 or something.

It is difficult (I have to use hashes) to figure out if I am usin ...
 
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