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Folder   Topic: Blade Runner WIP
sev

Replies: 57
Views: 20092

PostForum: General Discussion   Posted: Tue Oct 02, 2018 4:03 pm   Subject: Blade Runner WIP
It is not going to help as there is still no save support.


Eugene
Folder   Topic: Any real benefit of running x64 build on x64 system?
sev

Replies: 3
Views: 537

PostForum: General Discussion   Posted: Sun Sep 23, 2018 12:02 pm   Subject: Any real benefit of running x64 build on x64 system?
No.


Eugene
Folder   Topic: Broken Sword 2.5 run on GCW Zero? (Help)
sev

Replies: 2
Views: 510

PostForum: Other Ports   Posted: Fri Sep 14, 2018 4:34 pm   Subject: Broken Sword 2.5 run on GCW Zero? (Help)
Because Broken Sword 2.5 requires 800x600 screen, the engine was not even compiled for this platform.


Eugene
Folder   Topic: Monkey Island (EGA) and CMS sound: Bug or "feature"
sev

Replies: 4
Views: 630

PostForum: General Discussion   Posted: Fri Aug 31, 2018 10:46 pm   Subject: Monkey Island (EGA) and CMS sound: Bug or "feature"
CMS emulation always was buggy as nobody implemented it properly yet due to lack of interest from the developers.


Eugene
Folder   Topic: Framecap in ScummVM?
sev

Replies: 9
Views: 795

PostForum: General Discussion   Posted: Fri Aug 31, 2018 10:43 pm   Subject: Framecap in ScummVM?

Why is the cursor rendered smooth? The old games like Maniac Mansion never were, they had jerky cursors. FRAPS reports 60fps for MM, so there's some limitation of how many update draws ScummVM will ...
Folder   Topic: Framecap in ScummVM?
sev

Replies: 9
Views: 795

PostForum: General Discussion   Posted: Tue Aug 28, 2018 1:49 pm   Subject: Framecap in ScummVM?
No, there is nothing even close to that. Engines call screen update up to 200 times per second, and normally there are dirty rectangles involved, so the frames are not even redrawn.

The FPS topic n ...
Folder   Topic: Framecap in ScummVM?
sev

Replies: 9
Views: 795

PostForum: General Discussion   Posted: Mon Aug 27, 2018 10:32 pm   Subject: Framecap in ScummVM?
There is no such thing as frames per second in ScummVM. Your question is not valid in our context. Every engine runs at their own speed which often ruled by the game scripts, and all of that, in turn ...
Folder   Topic: BASS Invalid Mode (2) error
sev

Replies: 1
Views: 429

PostForum: iPhone Port   Posted: Sat Aug 25, 2018 9:56 pm   Subject: BASS Invalid Mode (2) error
Try it on your main computer. Most probably, you have a problem with your data files, as the engine has been completed a long while ago.


Eugene
Folder   Topic: Does ScummVM use hardware or software rendered cursors?
sev

Replies: 3
Views: 683

PostForum: General Discussion   Posted: Tue Aug 21, 2018 10:56 am   Subject: Does ScummVM use hardware or software rendered cursors?
There is no such thing as the frame rate in ScummVM since it is not an emulator.

Typically, engines call the screen update method 50-100 times per second. This provides the smoothness you see.

...
Folder   Topic: Does ScummVM use hardware or software rendered cursors?
sev

Replies: 3
Views: 683

PostForum: General Discussion   Posted: Mon Aug 20, 2018 11:11 pm   Subject: Does ScummVM use hardware or software rendered cursors?
We draw everything manually. Just everything, cursor included. From the OS standpoint, the ScummVM window is just a graphics canvas/surface.


Eugene
Folder   Topic: ScummVM2.0.0 crash upon start [reproducable]
sev

Replies: 24
Views: 6744

PostForum: Android Port   Posted: Mon Jul 23, 2018 9:14 pm   Subject: ScummVM2.0.0 crash upon start [reproducable]

Could you post exact versions and commands I need to get to compile androidsdl port?

Did you try [url=https://github.com/scummvm/scummvm/blob/master/dists/androidsdl/How_to_Build.txt]this? And th ...
Folder   Topic: Traitors Gate and Connections: It's A Mind Game Support
sev

Replies: 4
Views: 769

PostForum: The Junkyard   Posted: Mon Jul 02, 2018 5:15 pm   Subject: Traitors Gate and Connections: It's A Mind Game Support

How will you emulate or trick Director games that require Quicktime, for video, into running in ScummVM?

We already have support for QT videos, and for a long time. There are no tricks in the tec ...
Folder   Topic: Traitors Gate and Connections: It's A Mind Game Support
sev

Replies: 4
Views: 769

PostForum: The Junkyard   Posted: Mon Jul 02, 2018 8:59 am   Subject: Traitors Gate and Connections: It's A Mind Game Support
Both games were built on Director, Connections on Director 4, and Traitor Gate on Director 6.

Since there was some work on the Director engine, eventually we could get at least Connections supporte ...
Folder   Topic: ScummVM (on RetroPie) trouble with games on a samba share
sev

Replies: 8
Views: 1318

PostForum: Help and Support   Posted: Mon Jun 18, 2018 12:33 pm   Subject: ScummVM (on RetroPie) trouble with games on a samba share
ScummVM and ROMs? Maybe it could be a good idea to refer to the Forum Rule #0?
Folder   Topic: Blade Runner WIP
sev

Replies: 57
Views: 20092

PostForum: General Discussion   Posted: Tue Jun 12, 2018 10:45 pm   Subject: Blade Runner WIP
all this Blade talk and videos make me believe this can work!
I'll have to try it again.
At this moment we need more gameplay testing. However, there is no save support yet Sad Otherwise, the game is ...
 
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