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Folder   Topic: How to use soundfonts
md5

Replies: 1
Views: 1493

PostForum: Android Port   Posted: Mon Jan 09, 2017 9:15 pm   Subject: How to use soundfonts
This is not related to Fluidsynth. As the message states, the game you're trying to run does not support General MIDI devices, only Roland ones (i.e. a real Roland, or the munt emulator)
Folder   Topic: Current state of .RBT support by ScummVM
md5

Replies: 2
Views: 1160

PostForum: Help and Support   Posted: Tue Aug 16, 2016 3:51 pm   Subject: Current state of .RBT support by ScummVM
The current code for RBT support is incomplete. There's a pull request that adds full support for Robot videos, here:
https://github.com/scummvm/scummvm/pull/805
Folder   Topic: Blade Runner Reverse Engineering Blog [Check it out]
md5

Replies: 11
Views: 6963

PostForum: General Discussion   Posted: Tue Jul 19, 2016 9:17 pm   Subject: Blade Runner Reverse Engineering Blog [Check it out]
There's a WIP ScummVM game engine here, too:

https://github.com/madmoose/scummvm/commits/bladerunner
Folder   Topic: SQ4 SCI and General MIDI
md5

Replies: 14
Views: 3593

PostForum: Help and Support   Posted: Mon Jul 18, 2016 11:45 am   Subject: SQ4 SCI and General MIDI
The MT-32 output is using different music patches (patch 1 is used for MT-32 output, whereas patch 4 is used for GM output).

IIRC, these games contained a patch 1 (MT-32), but not patch 4 (GM). So, ...
Folder   Topic: Shivers: bug report
md5

Replies: 9
Views: 2946

PostForum: Help and Support   Posted: Mon Jul 18, 2016 11:41 am   Subject: Shivers: bug report
Hey ScummVM dev, did you resolve the 2 bugs I talked about? I can not reproduce them with the last Git version.
And when I launch Shivers, the "are you sure, experimental game" are not sho ...
Folder   Topic: SQ4 SCI and General MIDI
md5

Replies: 14
Views: 3593

PostForum: Help and Support   Posted: Tue Jul 12, 2016 6:06 pm   Subject: SQ4 SCI and General MIDI
The CD version of SQ4 already has the GM MIDI patch included. This patch is only necessary for the floppy version.

ScummVM only falls back to these after market patches, if a game doesn't have a GM ...
Folder   Topic: Scummvm menu language
md5

Replies: 4
Views: 2265

PostForum: Android Port   Posted: Sun Jun 26, 2016 10:27 am   Subject: Scummvm menu language
Do you have the translations.dat file inside your executable folder?
Folder   Topic: Labyrinth of Time
md5

Replies: 6
Views: 1959

PostForum: General Discussion   Posted: Tue May 17, 2016 8:57 am   Subject: Labyrinth of Time
So we got no saved game for this. I found some free time and I've played the game up to that point, so this bug should be fixed now.
Folder   Topic: Labyrinth of Time
md5

Replies: 6
Views: 1959

PostForum: General Discussion   Posted: Mon May 02, 2016 11:10 pm   Subject: Labyrinth of Time
I'm sorry, but your posts are confusing:

- You want to help us fix a bug, but you are not willing to spend a couple of minutes to create an account and provide a saved game
- You mention that you ...
Folder   Topic: Scummvm on rpi 3
md5

Replies: 13
Views: 5311

PostForum: Other Ports   Posted: Sat Apr 30, 2016 7:25 pm   Subject: Scummvm on rpi 3
You seem to have downloaded the game illegally off some warez site. We don't know if the game files are compressed, or damaged in some way. Please go buy the game
Folder   Topic: Animation speed in Lucasfilm games
md5

Replies: 7
Views: 2377

PostForum: Help and Support   Posted: Mon Apr 11, 2016 9:06 am   Subject: Animation speed in Lucasfilm games
Perhaps you've toggled Fast Mode (Control - F) or Really Fast Mode (Control - G) somehow?
Folder   Topic: Explore the Myst library
md5

Replies: 13
Views: 3981

PostForum: General Discussion   Posted: Mon Apr 11, 2016 7:37 am   Subject: Explore the Myst library
Another great game! Nice work, well done! Smile
Folder   Topic: Beavis and Butt-head Do U
md5

Replies: 2
Views: 2057

PostForum: The Junkyard   Posted: Tue Mar 08, 2016 2:07 am   Subject: Re: Beavis and Butt-head Do U
Is this sequel to Beavis and Butt-head in Virtual Stupidity being worked on for ScummVM?

Yes, it's an in-progress game engine
Folder   Topic: Can ScummVM print/dump a readable SCI script?
md5

Replies: 2
Views: 1341

PostForum: Help and Support   Posted: Thu Feb 18, 2016 11:37 pm   Subject: Can ScummVM print/dump a readable SCI script?
It's not garbage, you're getting the compiled script file.

The easiest thing to do would be to use the SV (Sierra Viewer) tool. You can get it here:

http://sciprogramming.com/community/index.php ...
Folder   Topic: ScummVM Release 1.8.0 Testing is Starting
md5

Replies: 75
Views: 18479

PostForum: General Discussion   Posted: Sun Feb 14, 2016 9:17 pm   Subject: ScummVM Release 1.8.0 Testing is Starting
Hello,

sorry... at least some details I can give you.

I used a 32Bit Build of ScummVM - I did use a "handmade" MinGW build. I used a GIT Snapshot from February the 3rd at 8pm (CET). I ...
 
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