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Folder   Topic: How much programming knowledge does it take to contribute?
digitall

Replies: 3
Views: 269

PostForum: General Discussion   Posted: Thu Oct 11, 2018 3:41 am   Subject: How much programming knowledge does it take to contribute?
No problem Smile Good luck.
Folder   Topic: C2-12828-1 with latest nightly build
digitall

Replies: 12
Views: 328

PostForum: Playstation Vita Port   Posted: Wed Oct 10, 2018 4:49 am   Subject: C2-12828-1 with latest nightly build
Mea Culpa! Turns out that the --disable-unstable-engines option does not exist. I think it used to, but the configure script has had some cleanup!

Anyway, @rsn8887 have merged your change to buildb ...
Folder   Topic: How much programming knowledge does it take to contribute?
digitall

Replies: 3
Views: 269

PostForum: General Discussion   Posted: Wed Oct 10, 2018 4:44 am   Subject: How much programming knowledge does it take to contribute?
Well, we have a Wiki page for that if you want to contribute code to the project:
http://wiki.scummvm.org/index.php/Developer_Central

To answer your question more directly, you need to know the ba ...
Folder   Topic: C2-12828-1 with latest nightly build
digitall

Replies: 12
Views: 328

PostForum: Playstation Vita Port   Posted: Tue Oct 09, 2018 7:27 am   Subject: C2-12828-1 with latest nightly build
Not a stupid question... The VPK files are just renamed zip files, if you unzip them, they have the various required files, but the main executable is still eboot.bin.
Folder   Topic: C2-12828-1 with latest nightly build
digitall

Replies: 12
Views: 328

PostForum: Playstation Vita Port   Posted: Tue Oct 09, 2018 6:19 am   Subject: C2-12828-1 with latest nightly build
Have updated buildbot. If you could test with the next nightly master build i.e. 2018-10-10 or greater which should visibly have a much smaller EBOOT.BIN file, much less than the 15MB causing issues b ...
Folder   Topic: C2-12828-1 with latest nightly build
digitall

Replies: 12
Views: 328

PostForum: Playstation Vita Port   Posted: Tue Oct 09, 2018 6:07 am   Subject: C2-12828-1 with latest nightly build
Maybe, though would be surprised as I don't think any new engines or large amounts of code have been added since August 20th when I did that :/

I can disable all unstable engines for the PSP2 autob ...
Folder   Topic: C2-12828-1 with latest nightly build
digitall

Replies: 12
Views: 328

PostForum: Playstation Vita Port   Posted: Mon Oct 08, 2018 10:32 pm   Subject: C2-12828-1 with latest nightly build
That error seems to be general application failure, though can occur for other reasons i.e. corrupt filesystem.

Do you mean that this happened very recently as I did commit a minor fix to the PSP2 ...
Folder   Topic: Larry 7 "Unzip" verb in other languages
digitall

Replies: 5
Views: 298

PostForum: Help and Support   Posted: Sat Oct 06, 2018 11:59 pm   Subject: Larry 7 "Unzip" verb in other languages
Sorry, I saw that earlier when I searched the bug database for similar reports. I meant to link it, but forgot. It appears quite a few of the LSL7 localisations have issues with the parser, so this mi ...
Folder   Topic: Blade Runner WIP
digitall

Replies: 57
Views: 20035

PostForum: General Discussion   Posted: Wed Oct 03, 2018 7:04 pm   Subject: Blade Runner WIP
XPeriaPlayDude: If you are technically capable, you can always try installing the Android nightly auto-generated development build which would include the WIP Blade Runner engine:
https://buildbot.sc ...
Folder   Topic: Configuring joystick macOS/Scummvm
digitall

Replies: 8
Views: 240

PostForum: Help and Support   Posted: Mon Oct 01, 2018 11:09 pm   Subject: Configuring joystick macOS/Scummvm
https://github.com/scummvm/scummvm/blob/master/README#L2692

Just did a test and adding:
joystick_num=0

to the config file will enable joystick by default at startup.
Folder   Topic: Configuring joystick macOS/Scummvm
digitall

Replies: 8
Views: 240

PostForum: Help and Support   Posted: Mon Oct 01, 2018 10:03 pm   Subject: Configuring joystick macOS/Scummvm
Thanks criezy! Always more productive when you have someone with the right Operating System! Smile
Folder   Topic: Configuring joystick macOS/Scummvm
digitall

Replies: 8
Views: 240

PostForum: Help and Support   Posted: Mon Oct 01, 2018 10:01 pm   Subject: Configuring joystick macOS/Scummvm
As the README indicates, this is the fallback name. Not quite sure from looking at the code what the OSX name will be.

Try:
> find / -name "*ScummVM*"

if that doesn't work, try:
& ...
Folder   Topic: Configuring joystick macOS/Scummvm
digitall

Replies: 8
Views: 240

PostForum: Help and Support   Posted: Mon Oct 01, 2018 6:08 pm   Subject: Configuring joystick macOS/Scummvm
I think you will need to use the Terminal for both of your issues.

To cover finding the ScummVM config file, it should be in that location i.e. in your home directory under that path.

See:
http ...
Folder   Topic: Can screenshots be saved as something other than bitmaps?
digitall

Replies: 4
Views: 627

PostForum: General Discussion   Posted: Mon Oct 01, 2018 5:58 pm   Subject: Can screenshots be saved as something other than bitmaps?
Run ScummVM and choose Load in the Launcher. The two small buttons in the bottom left select between Grid and List view of savegames. I just tested and the selected view is remembered if you exit Scum ...
Folder   Topic: Woodruff and the Schnibble - is it possible to finish it?
digitall

Replies: 4
Views: 215

PostForum: Help and Support   Posted: Thu Sep 27, 2018 8:59 pm   Subject: Woodruff and the Schnibble - is it possible to finish it?
Thanks. I can replicate your issue from that savegame, though not sure why the game state is doing that. It is possible to investigate the game scripts using the CTRL-F5 debug console and the scummvm- ...
 
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