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Folder   Topic: Scumm findPathTowrads algorithm
digitall

Replies: 1
Views: 308

PostForum: Help and Support   Posted: Thu Jul 06, 2017 12:26 am   Subject: Scumm findPathTowrads algorithm
I am no expert on SCUMM engine internals, but see this:
https://gamedev.stackexchange.com/questions/21201/is-precomputed-pathfinding-still-relevant

I think this is much simpler and less resource h ...
Folder   Topic: Operation Stealth
digitall

Replies: 4
Views: 503

PostForum: General Discussion   Posted: Tue Jun 20, 2017 11:31 pm   Subject: Operation Stealth
I don't think I have that version. Mine is two 1.4MB Floppies and I only have a sd256.bat to start the original interpreter.
Folder   Topic: Operation Stealth
digitall

Replies: 4
Views: 503

PostForum: General Discussion   Posted: Tue Jun 20, 2017 9:00 pm   Subject: Operation Stealth
I did some playtesting of Operation Stealth including using Valgrind to shake out any issues around 2010/2011.

It is completable ie. "Operation Stealth is completable with gfx glitches (256 co ...
Folder   Topic: Is there an ini setting for locking mouse to the window?
digitall

Replies: 5
Views: 701

PostForum: General Discussion   Posted: Thu Jun 15, 2017 7:36 am   Subject: Is there an ini setting for locking mouse to the window?
A Git(hub) Pull Request is a way to incorporate code you have written, similar to applying a patch.

I assume you are confusing this with a "Feature Request".

I meant that you are free ...
Folder   Topic: Help with N64 port of SCUMMVM?
digitall

Replies: 7
Views: 365

PostForum: Other Ports   Posted: Sun May 28, 2017 1:21 pm   Subject: Help with N64 port of SCUMMVM?
I wouldn't say that the README for N64 is not user-friendly, but getting things working for the more "embedded" targets such as N64, Dreamcast and Pandora tends to require a higher level of ...
Folder   Topic: Help with N64 port of SCUMMVM?
digitall

Replies: 7
Views: 365

PostForum: Other Ports   Posted: Sun May 28, 2017 1:18 pm   Subject: Help with N64 port of SCUMMVM?
ucon64 is not a "plugin", it is just a binary or source code application:
http://ucon64.sourceforge.net/#ucon64

You can either download the source code and compile using Cygwin's GCC too ...
Folder   Topic: Help with N64 port of SCUMMVM?
digitall

Replies: 7
Views: 365

PostForum: Other Ports   Posted: Sun May 28, 2017 1:15 pm   Subject: Help with N64 port of SCUMMVM?
OK.

I think you should read a basic primer on Unix / Linux commands or do a "man <command name>" on each to understand each command, rather than executing it by rote since this will ...
Folder   Topic: Manhunter 2 on Apple IIgs?
digitall

Replies: 3
Views: 503

PostForum: General Discussion   Posted: Sat May 27, 2017 4:36 pm   Subject: Manhunter 2 on Apple IIgs?
Ah, that might explain the lack of an Apple IIgs port then i.e. they would have needed to pay a computer music programmer to do that work and might not have felt it was commercially viable.
Folder   Topic: Manhunter 2 on Apple IIgs?
digitall

Replies: 3
Views: 503

PostForum: General Discussion   Posted: Sat May 27, 2017 12:33 pm   Subject: Manhunter 2 on Apple IIgs?
The following is "hearsay" based on some web searches...

I don't think it was released for the Apple IIgs for some reason... However, it uses an older interpreter which the Apple IIgs cou ...
Folder   Topic: Teenagent - Polish CD talkie version
digitall

Replies: 7
Views: 633

PostForum: General Discussion   Posted: Sat May 27, 2017 12:22 pm   Subject: Teenagent - Polish CD talkie version
Well, if you can get them to put the Czech and Polish version up as Freeware on GOG, then we can look at supporting them.
Folder   Topic: Teenagent - Polish CD talkie version
digitall

Replies: 7
Views: 633

PostForum: General Discussion   Posted: Thu May 25, 2017 3:35 pm   Subject: Teenagent - Polish CD talkie version
While the English version is available as Freeware via GOG, they do not have the Polish or Czech versions:
https://www.gog.com/game/teenagent

I think the exact situation for other versions is slig ...
Folder   Topic: Help with N64 port of SCUMMVM?
digitall

Replies: 7
Views: 365

PostForum: Other Ports   Posted: Thu May 25, 2017 3:32 pm   Subject: Help with N64 port of SCUMMVM?
The N64 README on this is pretty complete and self explanatory. You need to do the commands listed after [EXAMPLE] in order as it describes:
https://github.com/scummvm/scummvm/blob/master/backends/pl ...
Folder   Topic: Teenagent - Polish CD talkie version
digitall

Replies: 7
Views: 633

PostForum: General Discussion   Posted: Tue May 23, 2017 11:58 pm   Subject: Teenagent - Polish CD talkie version
https://web.archive.org/web/20021221042931/http://www.metropolis-software.com/download.html
Folder   Topic: Rex Nebular and MT-32 (not working)
digitall

Replies: 4
Views: 472

PostForum: Help and Support   Posted: Sat May 20, 2017 8:38 pm   Subject: Rex Nebular and MT-32 (not working)
Ah, sorry was being very slow. Yes, there is no code in the MADS engine which references MT-32 so not implemented:
https://github.com/scummvm/scummvm/tree/master/engines/mads
Folder   Topic: Backyard Football 2002 gameplay works great but...
digitall

Replies: 2
Views: 376

PostForum: Help and Support   Posted: Sat May 20, 2017 6:52 am   Subject: Backyard Football 2002 gameplay works great but...
Backyard Football 2002 uses the SCUMM HE engine within ScummVM:
http://wiki.scummvm.org/index.php/Engines
http://wiki.scummvm.org/index.php/SCUMM

I can't see any issue on this listed in the TODO ...
 
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