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Folder   Topic: Compiling 1.9.0git with Xcode 8
digitall

Replies: 10
Views: 1537

PostForum: iPhone Port   Posted: Wed Sep 06, 2017 7:27 pm   Subject: Compiling 1.9.0git with Xcode 8
It looks like the "xcodebuild" step is failing to build the create_project tool or to the correct location.

As can be seen by looking at the XCode project file to build create_project, th ...
Folder   Topic: Simon the Sorcerer's Puzzle Pack
digitall

Replies: 2
Views: 224

PostForum: Playstation Vita Port   Posted: Sun Aug 27, 2017 8:00 pm   Subject: Simon the Sorcerer's Puzzle Pack
dejavu: Please read the Forum Rules, especially Rule #0:
http://forums.scummvm.org/viewtopic.php?t=17
Folder   Topic: Is there any way to delay launching of a game with ScummVM?
digitall

Replies: 7
Views: 428

PostForum: General Discussion   Posted: Mon Aug 14, 2017 8:32 am   Subject: Is there any way to delay launching of a game with ScummVM?
Why do you want to do that?

I think unless there is a specific technical reason why this feature would need to be internal to ScummVM, then we would say that you should implement this using an Oper ...
Folder   Topic: Password reset problem
digitall

Replies: 6
Views: 755

PostForum: Help and Support   Posted: Fri Aug 11, 2017 12:09 am   Subject: Password reset problem
Will send you a PM to verify and then can reset password.
Folder   Topic: Quest for Glory questions
digitall

Replies: 7
Views: 481

PostForum: General Discussion   Posted: Fri Aug 11, 2017 12:08 am   Subject: Quest for Glory questions
You can import characters from earlier Quest For Glory games under ScummVM, though I am not sure how well it will work if you use an original savegame file:
http://wiki.scummvm.org/index.php/Quest_fo ...
Folder   Topic: Difference between F5 and Ctrl + F5?
digitall

Replies: 2
Views: 233

PostForum: Help and Support   Posted: Fri Aug 11, 2017 12:02 am   Subject: Difference between F5 and Ctrl + F5?
http://wiki.scummvm.org/index.php/User_Manual/ScummVM_Interface#Global_Main_Menu_.28GMM.29

AFAIK The reason is slightly historical. Generally in the original games, if there was a key to bring up a ...
Folder   Topic: Last Express in Datafiles list
digitall

Replies: 2
Views: 312

PostForum: General Discussion   Posted: Wed Aug 02, 2017 3:43 pm   Subject: Last Express in Datafiles list
Being listed in the datafiles list doesn't _necessarily_ mean a game is supported i.e. in a stable release build and/or bugs are accepted.

It usually means that the engine is reasonably complete in ...
Folder   Topic: Scumm findPathTowrads algorithm
digitall

Replies: 1
Views: 438

PostForum: Help and Support   Posted: Thu Jul 06, 2017 12:26 am   Subject: Scumm findPathTowrads algorithm
I am no expert on SCUMM engine internals, but see this:
https://gamedev.stackexchange.com/questions/21201/is-precomputed-pathfinding-still-relevant

I think this is much simpler and less resource h ...
Folder   Topic: Operation Stealth
digitall

Replies: 4
Views: 758

PostForum: General Discussion   Posted: Tue Jun 20, 2017 11:31 pm   Subject: Operation Stealth
I don't think I have that version. Mine is two 1.4MB Floppies and I only have a sd256.bat to start the original interpreter.
Folder   Topic: Operation Stealth
digitall

Replies: 4
Views: 758

PostForum: General Discussion   Posted: Tue Jun 20, 2017 9:00 pm   Subject: Operation Stealth
I did some playtesting of Operation Stealth including using Valgrind to shake out any issues around 2010/2011.

It is completable ie. "Operation Stealth is completable with gfx glitches (256 co ...
Folder   Topic: Is there an ini setting for locking mouse to the window?
digitall

Replies: 6
Views: 1106

PostForum: General Discussion   Posted: Thu Jun 15, 2017 7:36 am   Subject: Is there an ini setting for locking mouse to the window?
A Git(hub) Pull Request is a way to incorporate code you have written, similar to applying a patch.

I assume you are confusing this with a "Feature Request".

I meant that you are free ...
Folder   Topic: Help with N64 port of SCUMMVM?
digitall

Replies: 7
Views: 692

PostForum: Other Ports   Posted: Sun May 28, 2017 1:21 pm   Subject: Help with N64 port of SCUMMVM?
I wouldn't say that the README for N64 is not user-friendly, but getting things working for the more "embedded" targets such as N64, Dreamcast and Pandora tends to require a higher level of ...
Folder   Topic: Help with N64 port of SCUMMVM?
digitall

Replies: 7
Views: 692

PostForum: Other Ports   Posted: Sun May 28, 2017 1:18 pm   Subject: Help with N64 port of SCUMMVM?
ucon64 is not a "plugin", it is just a binary or source code application:
http://ucon64.sourceforge.net/#ucon64

You can either download the source code and compile using Cygwin's GCC too ...
Folder   Topic: Help with N64 port of SCUMMVM?
digitall

Replies: 7
Views: 692

PostForum: Other Ports   Posted: Sun May 28, 2017 1:15 pm   Subject: Help with N64 port of SCUMMVM?
OK.

I think you should read a basic primer on Unix / Linux commands or do a "man <command name>" on each to understand each command, rather than executing it by rote since this will ...
Folder   Topic: Manhunter 2 on Apple IIgs?
digitall

Replies: 3
Views: 718

PostForum: General Discussion   Posted: Sat May 27, 2017 4:36 pm   Subject: Manhunter 2 on Apple IIgs?
Ah, that might explain the lack of an Apple IIgs port then i.e. they would have needed to pay a computer music programmer to do that work and might not have felt it was commercially viable.
 
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