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Folder   Topic: Beavis & Butt-head in Virtual Stupidity Easter Eggs
digitall

Replies: 2
Views: 183

PostForum: General Discussion   Posted: Tue May 15, 2018 11:09 pm   Subject: Beavis & Butt-head in Virtual Stupidity Easter Eggs
Ah, "The Cutting Room Floor" lists those codes as Hidden Developer Movies, and has the Shotgun Easter egg, but no others shown:
https://tcrf.net/Beavis_and_Butt-Head_in_Virtual_Stupidity_(W ...
Folder   Topic: Beavis & Butt-head in Virtual Stupidity Easter Eggs
digitall

Replies: 2
Views: 183

PostForum: General Discussion   Posted: Tue May 15, 2018 11:02 pm   Subject: Beavis & Butt-head in Virtual Stupidity Easter Eggs
Not sure about those, but a quick search of the code shows that there are four codes which can be typed during the Credits scene to trigger easter eggs there:
https://github.com/scummvm/scummvm/blob/ ...
Folder   Topic: Pajama Sam 3 (Steam version)
digitall

Replies: 2
Views: 231

PostForum: Help and Support   Posted: Thu May 03, 2018 12:58 pm   Subject: Pajama Sam 3 (Steam version)
Nicholas Steel: Thanks for the information. Can you try this with the latest stable release of ScummVM from http://www.scummvm.org/downloads/ rather than the probably older version packaged with the S ...
Folder   Topic: Ok I'm lost
digitall

Replies: 1
Views: 260

PostForum: PSP Port   Posted: Wed Apr 18, 2018 9:15 pm   Subject: Ok I'm lost
The CD version of TSoMI had the music as CD Audio tracks on the CD in addition to the CD-ROM data track with the games files.

Just mount the CD-ROM part and copy the required datafiles as per:
htt ...
Folder   Topic: Ways to remove RNG
digitall

Replies: 4
Views: 715

PostForum: General Discussion   Posted: Sun Mar 25, 2018 6:29 pm   Subject: Ways to remove RNG
Aha. I think you can use Common::RandomSource's setSeed method function to reset the PRNG seed to the same value each time. This would make the behaviour deterministic:
https://github.com/scummvm/scu ...
Folder   Topic: Ways to remove RNG
digitall

Replies: 4
Views: 715

PostForum: General Discussion   Posted: Sun Mar 25, 2018 6:24 pm   Subject: Ways to remove RNG
Hmm... The engine calls the Common::RandomSource code to generate random numbers. You could also replace that code or hobble it, but this could have some graphics effect impact as it seems to be used ...
Folder   Topic: Ways to remove RNG
digitall

Replies: 4
Views: 715

PostForum: General Discussion   Posted: Sun Mar 25, 2018 6:19 pm   Subject: Ways to remove RNG
I am not an expert in SCUMM HE engine internals, but I suspect that this _might_ be possible by forcing certain object values, but to ensure the game is totally deterministic, I think you would need t ...
Folder   Topic: ScummVM2.0.0 crash upon start [reproducable]
digitall

Replies: 18
Views: 3102

PostForum: Android Port   Posted: Tue Mar 20, 2018 8:25 am   Subject: ScummVM2.0.0 crash upon start [reproducable]
Yes, it is used for the Cloud support as per:
http://wiki.scummvm.org/index.php/Cloud_Storage_Support
http://wiki.scummvm.org/index.php/Local_Webserver

However, this should be disabled for curren ...
Folder   Topic: Gabriel Knight 1 Win CD game in debug mode?
digitall

Replies: 3
Views: 445

PostForum: Help and Support   Posted: Thu Mar 15, 2018 10:42 pm   Subject: Gabriel Knight 1 Win CD game in debug mode?
Thanks. The bug appears to have sufficient detail to allow the SCI engine team to investigate. Please standby... It may take them some time before someone looks at this, especially if they have troubl ...
Folder   Topic: Gabriel Knight 1 Win CD game in debug mode?
digitall

Replies: 3
Views: 445

PostForum: Help and Support   Posted: Thu Mar 15, 2018 5:51 pm   Subject: Gabriel Knight 1 Win CD game in debug mode?
WARNING: Dummy function kDummy[4f] invoked. Params: 1 (0000:0001)! is the critical issue.

Can you please file a bug at bugs.scummvm.org and include MD5sums of your datafiles please so the SCI engi ...
Folder   Topic: ScummVM needs OpenGL with xBRZ support
digitall

Replies: 16
Views: 3238

PostForum: General Discussion   Posted: Wed Mar 07, 2018 4:08 pm   Subject: ScummVM needs OpenGL with xBRZ support
Raziel: Did a bit more work so that all the required source files are in commits on my branch. Discovered that this depends on the Microsoft Parallel Patterns library, which is Windows only / non-port ...
Folder   Topic: ScummVM needs OpenGL with xBRZ support
digitall

Replies: 16
Views: 3238

PostForum: General Discussion   Posted: Tue Mar 06, 2018 9:09 pm   Subject: ScummVM needs OpenGL with xBRZ support
To be clear, I was a bit understated when I said "minor formatting cleanup". The v1.9.0 code changes were not supplied as a patch file, so I have to locate the correct base revision to diffe ...
Folder   Topic: ScummVM needs OpenGL with xBRZ support
digitall

Replies: 16
Views: 3238

PostForum: General Discussion   Posted: Tue Mar 06, 2018 5:29 am   Subject: ScummVM needs OpenGL with xBRZ support
rootfather: Have now managed to clean up the xBRZ patch to the ScummVM source, which is here and shows the remaining issues I indicated:
https://github.com/digitall/scummvm/tree/branch-1-9-0_xBRZ

...
Folder   Topic: ScummVM needs OpenGL with xBRZ support
digitall

Replies: 16
Views: 3238

PostForum: General Discussion   Posted: Sun Mar 04, 2018 2:25 pm   Subject: ScummVM needs OpenGL with xBRZ support
rootfather: I have managed to get the xBRZ source and the modified v1.9.0 source code. However, the modified ScummVM source code has a lot of "noise" due to IDE auto-formatting and other unr ...
Folder   Topic: FLAC in ScummVM Pi
digitall

Replies: 6
Views: 851

PostForum: Other Ports   Posted: Tue Feb 13, 2018 10:31 pm   Subject: FLAC in ScummVM Pi
Baurion: Not sure, but try the "About" button on the Main ScummVM launcher GUI (on right side just under "Options" button").

This will list the "Features compiled in&q ...
 
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