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Folder   Topic: Quest for glory bug?
digitall

Replies: 1
Views: 69

PostForum: General Discussion   Posted: Sun Oct 15, 2017 11:53 pm   Subject: Quest for glory bug?
http://wiki.scummvm.org/index.php/SCI/Bugs#Quest_For_Glory_1_.28VGA.29
Folder   Topic: Compiling 1.9.0git with Xcode 8
digitall

Replies: 13
Views: 1880

PostForum: iPhone Port   Posted: Mon Oct 09, 2017 9:46 pm   Subject: Compiling 1.9.0git with Xcode 8
robegamesios: That is a warning about the Vorbis library not being found.

I assume that you have read through the previous parts of this thread and have used the prepare_workspace.sh script from ro ...
Folder   Topic: OS X + ScummVM and Multiple MIDI devices
digitall

Replies: 8
Views: 363

PostForum: Help and Support   Posted: Mon Oct 02, 2017 11:49 pm   Subject: OS X + ScummVM and Multiple MIDI devices
Yes, afraid so as on TODO list. Pull Requests and code submissions to fix this are gratefully received as we are an open source project.

However, I think one of our developers seems to have taken a ...
Folder   Topic: OS X + ScummVM and Multiple MIDI devices
digitall

Replies: 8
Views: 363

PostForum: Help and Support   Posted: Mon Oct 02, 2017 9:19 pm   Subject: OS X + ScummVM and Multiple MIDI devices
https://github.com/scummvm/scummvm/blob/master/backends/midi/coremidi.cpp#L203 ...
Folder   Topic: Compiling 1.9.0git with Xcode 8
digitall

Replies: 13
Views: 1880

PostForum: iPhone Port   Posted: Wed Sep 06, 2017 7:27 pm   Subject: Compiling 1.9.0git with Xcode 8
It looks like the "xcodebuild" step is failing to build the create_project tool or to the correct location.

As can be seen by looking at the XCode project file to build create_project, th ...
Folder   Topic: Simon the Sorcerer's Puzzle Pack
digitall

Replies: 2
Views: 376

PostForum: Playstation Vita Port   Posted: Sun Aug 27, 2017 8:00 pm   Subject: Simon the Sorcerer's Puzzle Pack
dejavu: Please read the Forum Rules, especially Rule #0:
http://forums.scummvm.org/viewtopic.php?t=17
Folder   Topic: Is there any way to delay launching of a game with ScummVM?
digitall

Replies: 7
Views: 545

PostForum: General Discussion   Posted: Mon Aug 14, 2017 8:32 am   Subject: Is there any way to delay launching of a game with ScummVM?
Why do you want to do that?

I think unless there is a specific technical reason why this feature would need to be internal to ScummVM, then we would say that you should implement this using an Oper ...
Folder   Topic: Password reset problem
digitall

Replies: 6
Views: 874

PostForum: Help and Support   Posted: Fri Aug 11, 2017 12:09 am   Subject: Password reset problem
Will send you a PM to verify and then can reset password.
Folder   Topic: Quest for Glory questions
digitall

Replies: 7
Views: 626

PostForum: General Discussion   Posted: Fri Aug 11, 2017 12:08 am   Subject: Quest for Glory questions
You can import characters from earlier Quest For Glory games under ScummVM, though I am not sure how well it will work if you use an original savegame file:
http://wiki.scummvm.org/index.php/Quest_fo ...
Folder   Topic: Difference between F5 and Ctrl + F5?
digitall

Replies: 2
Views: 309

PostForum: Help and Support   Posted: Fri Aug 11, 2017 12:02 am   Subject: Difference between F5 and Ctrl + F5?
http://wiki.scummvm.org/index.php/User_Manual/ScummVM_Interface#Global_Main_Menu_.28GMM.29

AFAIK The reason is slightly historical. Generally in the original games, if there was a key to bring up a ...
Folder   Topic: Last Express in Datafiles list
digitall

Replies: 2
Views: 423

PostForum: General Discussion   Posted: Wed Aug 02, 2017 3:43 pm   Subject: Last Express in Datafiles list
Being listed in the datafiles list doesn't _necessarily_ mean a game is supported i.e. in a stable release build and/or bugs are accepted.

It usually means that the engine is reasonably complete in ...
Folder   Topic: Scumm findPathTowrads algorithm
digitall

Replies: 1
Views: 504

PostForum: Help and Support   Posted: Thu Jul 06, 2017 12:26 am   Subject: Scumm findPathTowrads algorithm
I am no expert on SCUMM engine internals, but see this:
https://gamedev.stackexchange.com/questions/21201/is-precomputed-pathfinding-still-relevant

I think this is much simpler and less resource h ...
Folder   Topic: Operation Stealth
digitall

Replies: 4
Views: 861

PostForum: General Discussion   Posted: Tue Jun 20, 2017 11:31 pm   Subject: Operation Stealth
I don't think I have that version. Mine is two 1.4MB Floppies and I only have a sd256.bat to start the original interpreter.
Folder   Topic: Operation Stealth
digitall

Replies: 4
Views: 861

PostForum: General Discussion   Posted: Tue Jun 20, 2017 9:00 pm   Subject: Operation Stealth
I did some playtesting of Operation Stealth including using Valgrind to shake out any issues around 2010/2011.

It is completable ie. "Operation Stealth is completable with gfx glitches (256 co ...
Folder   Topic: Is there an ini setting for locking mouse to the window?
digitall

Replies: 7
Views: 1387

PostForum: General Discussion   Posted: Thu Jun 15, 2017 7:36 am   Subject: Is there an ini setting for locking mouse to the window?
A Git(hub) Pull Request is a way to incorporate code you have written, similar to applying a patch.

I assume you are confusing this with a "Feature Request".

I meant that you are free ...
 
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