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Folder   Topic: The case against aspect correction of Monkey Island
almeath

Replies: 12
Views: 1556

PostForum: General Discussion   Posted: Thu Feb 15, 2018 1:13 pm   Subject: The case against aspect correction of Monkey Island
At 50 Hz that is. Apparently, LucasArts didn't made any attempt to fix that mode's aspect ratio.

Does it need to be fixed? Looking at the perfect circle of the moon and properly proportioned cursor ...
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
almeath

Replies: 21
Views: 1255

PostForum: General Discussion   Posted: Thu Feb 15, 2018 1:00 pm   Subject: Better Music for GM ScummVM (and DOSBox) games
The strings, for instance, appear to be sampled from an old model synthesizer and not an actual string section.

To me it is not noticeable in the games I have tested this in, but I am just casually ...
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
almeath

Replies: 21
Views: 1255

PostForum: General Discussion   Posted: Tue Feb 13, 2018 2:36 pm   Subject: Better Music for GM ScummVM (and DOSBox) games
I actually quite like SGM but, at least last time I tried it, it was incomplete and didn't fully support GM. So, I still use UHD personally:

I use a modified version of SGM that appears to have a ...
Folder   Topic: The case against aspect correction of Monkey Island
almeath

Replies: 12
Views: 1556

PostForum: General Discussion   Posted: Sun Feb 11, 2018 2:08 pm   Subject: The case against aspect correction of Monkey Island
Both of these look better to me with correction than without. Also, Loom is similar, it was originally EGA, and converted to VGA later, and the EGA is clearly meant to be 4:3 corrected.

It is clea ...
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
almeath

Replies: 21
Views: 1255

PostForum: General Discussion   Posted: Sun Feb 11, 2018 1:48 pm   Subject: Better Music for GM ScummVM (and DOSBox) games
UHD is a big help for games like Star Trek Judgment Rites, where some of the music has loud drums and cymbal crashes that overpower the other instruments. UHD seems to soften them just enough, whilst ...
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
almeath

Replies: 21
Views: 1255

PostForum: General Discussion   Posted: Fri Feb 09, 2018 3:03 pm   Subject: Better Music for GM ScummVM (and DOSBox) games
I have only recently started experimenting with various SF2 midi sound fonts in ScummVM and DOSBox. I entirely agree with your assessment of Timbres of Heaven and similar fonts which are too loud, unb ...
Folder   Topic: The case against aspect correction of Monkey Island
almeath

Replies: 12
Views: 1556

PostForum: General Discussion   Posted: Fri Feb 09, 2018 2:51 pm   Subject: The case against aspect correction of Monkey Island
The 256 color Macintosh releases did not use aspect ratio correction either.

On a side note, the "AdvMAME" filters are almost exactly the same as the LucasArts EPX algorithm that was use ...
Folder   Topic: Winnie the Pooh - graphical problem in ScummVM 2.0
almeath

Replies: 0
Views: 148

PostForum: Help and Support   Posted: Fri Feb 09, 2018 2:12 pm   Subject: Winnie the Pooh - graphical problem in ScummVM 2.0
I am experiencing a problem with Winnie the Pooh in the Hundred Acre Wood in ScummVM 2.0.

When using OpenGL, the graphical portion of the game is displayed with a solid white bar down the right han ...
Folder   Topic: Sierra Hi-Res adventures - availability on modern media
almeath

Replies: 7
Views: 942

PostForum: General Discussion   Posted: Mon Jan 29, 2018 2:18 pm   Subject: Sierra Hi-Res adventures - availability on modern media
Perhaps GOG might consider releasing all the Hi-Res titles in a compilation package (once ScummVM supports them all).

These are certainly a niche market, but an important part of computer gaming hi ...
Folder   Topic: Sierra Hi-Res adventures - availability on modern media
almeath

Replies: 7
Views: 942

PostForum: General Discussion   Posted: Sun Jan 28, 2018 11:04 am   Subject: Sierra Hi-Res adventures - availability on modern media
Well I suppose that is a no.

They are definitely very old games but I was hoping to complete my Sierra collection, as they are the two that I cannot locate.

Trying to find functioning and unco ...
Folder   Topic: Sierra Hi-Res adventures - availability on modern media
almeath

Replies: 7
Views: 942

PostForum: General Discussion   Posted: Tue Jan 02, 2018 4:30 pm   Subject: Sierra Hi-Res adventures - availability on modern media
On the subject of support for Sierra/Online Systems Hi-Res adventures, does anyone know if it is possible to purchase legitimate/legal copies of the Apple II versions of Ulysses and the Golden Fleece ...
Folder   Topic: CM-32L emulation
almeath

Replies: 2
Views: 389

PostForum: Help and Support   Posted: Tue Jan 02, 2018 4:10 pm   Subject: CM-32L emulation
Thanks, that is very useful information.
Folder   Topic: CM-32L emulation
almeath

Replies: 2
Views: 389

PostForum: Help and Support   Posted: Wed Dec 27, 2017 3:32 pm   Subject: CM-32L emulation
I have read some old threads and the ScummVM documentation, but it is unclear to me if the CM-32L is now fully supported via the inbuilt MUNT emulator, as opposed to the real hardware only? The Read M ...
Folder   Topic: Aspect ratio problems with King's Quest V (Macintosh)
almeath

Replies: 11
Views: 3088

PostForum: Help and Support   Posted: Tue Apr 18, 2017 2:25 pm   Subject: Aspect ratio problems with King's Quest V (Macintosh)
I realize I am moving a bit beyond the original topic of KQV, but I think these issues are relevant for the Mac SCI games in general.

After testing the Mac version of Quest for Glory, I have some a ...
Folder   Topic: Quest for Glory Mac issues
almeath

Replies: 4
Views: 1289

PostForum: Help and Support   Posted: Tue Apr 18, 2017 1:33 pm   Subject: Quest for Glory Mac issues
I conducted some further tests and the results are as follows:

1. SheepShaver is definitely not an option. The game bombs out (literally the bomb symbol that crashes the whole system) in MacOS 7, 8 ...
 
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