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Folder   Topic: Tandy sound quality in AGI games
almeath

Replies: 12
Views: 1277

PostForum: Help and Support   Posted: Sat Aug 18, 2018 12:38 pm   Subject: Tandy sound quality in AGI games
Alright then, I will report it.
Folder   Topic: Tandy sound quality in AGI games
almeath

Replies: 12
Views: 1277

PostForum: Help and Support   Posted: Wed Aug 15, 2018 1:53 pm   Subject: Tandy sound quality in AGI games
Now lets look at the recordings. Both (ScummVM & Tandy 1000) recorded with peaks not exceeding -1 to -2 db. ScummVM at the top and the Tandy 1000 at the bottom. As you can see, ScummVM leaves no r ...
Folder   Topic: Tandy sound quality in AGI games
almeath

Replies: 12
Views: 1277

PostForum: Help and Support   Posted: Sat Aug 04, 2018 12:00 pm   Subject: Tandy sound quality in AGI games
It happens across the board with all the AGI games, and I have tested it in both the macOS and Windows builds. Speaker configuration or quality might make the issue more or less noticeable. I have not ...
Folder   Topic: Tandy sound quality in AGI games
almeath

Replies: 12
Views: 1277

PostForum: Help and Support   Posted: Sat Aug 04, 2018 4:06 am   Subject: Tandy sound quality in AGI games
I am using the latest version of macOS - 10.13.6

This is how it sounds in DOSBox:

http://userweb.eftel.com/~almeath/mac/kq2_dosbox.mp3

Compared to ScummVM 2.0:

http://userweb.eftel.com/~al ...
Folder   Topic: Tandy sound quality in AGI games
almeath

Replies: 12
Views: 1277

PostForum: Help and Support   Posted: Fri Aug 03, 2018 2:15 pm   Subject: Tandy sound quality in AGI games
I have noticed an apparent problem with Tandy sound emulation in some AGI games, especially the DOS version of King's Quest 2. I have tested this in ScummVM 1.6 through 2.0 in macOS and I get the same ...
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
almeath

Replies: 125
Views: 25100

PostForum: General Discussion   Posted: Sat Jun 30, 2018 2:13 pm   Subject: Better Music for GM ScummVM (and DOSBox) games
Thanks for all the effort you are putting into this.
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
almeath

Replies: 125
Views: 25100

PostForum: General Discussion   Posted: Mon May 28, 2018 1:16 pm   Subject: Better Music for GM ScummVM (and DOSBox) games
Just a question for understanding.

This soundfont you are creating, do one need to have a special program or OS running to be able to use or is there a way to use it with ScummVM?

I do not know ...
Folder   Topic: AdvMAME3x problem with development build
almeath

Replies: 6
Views: 1464

PostForum: Help and Support   Posted: Sun May 27, 2018 1:14 pm   Subject: AdvMAME3x problem with development build
I could not get this to work at first, as despite completely removing homebrew and all its libraries and then reinstalling, it kept falling back to SDL 1.2.5 when I built ScummVM from the main reposit ...
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
almeath

Replies: 125
Views: 25100

PostForum: General Discussion   Posted: Wed May 23, 2018 1:41 pm   Subject: Better Music for GM ScummVM (and DOSBox) games
Thanks for all your testing, I really appreciate it. At this point a good percentage of bugs I've fixed in FatBoy have been due to reports from other folks playing games I'd never have thought to, or ...
Folder   Topic: AdvMAME3x problem with development build
almeath

Replies: 6
Views: 1464

PostForum: Help and Support   Posted: Wed May 23, 2018 1:23 pm   Subject: AdvMAME3x problem with development build
Can you clarify which builds you mean exactly? For the 2.0.0 version you mean the official macOS 64 bits version available on our download page? For the development version you mean the daily builds a ...
Folder   Topic: AdvMAME3x problem with development build
almeath

Replies: 6
Views: 1464

PostForum: Help and Support   Posted: Tue May 22, 2018 4:25 pm   Subject: AdvMAME3x problem with development build
I was not sure if it was a bug and needed to be reported, but if it is then I am sorry for mentioning it on here. I did not intentionally mean to break a forum rule.

For the record, I am using MacO ...
Folder   Topic: AdvMAME3x problem with development build
almeath

Replies: 6
Views: 1464

PostForum: Help and Support   Posted: Tue May 22, 2018 1:49 pm   Subject: AdvMAME3x problem with development build
I realize the development builds might have a range of bugs and issues, but I noticed that when I use the AdvMAME3x filter in ScummVM 2.0 I get a crisp and 'smoothed' game window that fills my 2560x14 ...
Folder   Topic: MUNT in ScummVM 2.0
almeath

Replies: 2
Views: 1030

PostForum: Help and Support   Posted: Tue May 22, 2018 9:23 am   Subject: MUNT in ScummVM 2.0
Brilliant, solves that one very easily. Thanks Smile
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
almeath

Replies: 125
Views: 25100

PostForum: General Discussion   Posted: Tue May 22, 2018 8:46 am   Subject: Better Music for GM ScummVM (and DOSBox) games
For consistency, I am predominantly testing the same tracks in KQ6 and 7 each time you make a release. So far, no problems to report with this latest build.

I might just be imagining it, but the o ...
Folder   Topic: MUNT in ScummVM 2.0
almeath

Replies: 2
Views: 1030

PostForum: Help and Support   Posted: Tue May 22, 2018 8:38 am   Subject: MUNT in ScummVM 2.0
I noticed that in ScummVM 2.0 the in-built version of MUNT is listed as 2.0.3 which is from early 2017.

Is there a way to compile ScummVM 2.0 with a newer version of MUNT (i.e. 2.3.0), or is the in ...
 
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