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Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
almeath

Replies: 77
Views: 8246

PostForum: General Discussion   Posted: Wed Apr 18, 2018 12:53 pm   Subject: Better Music for GM ScummVM (and DOSBox) games
I also wanted to mention that the change of flute and subsequent adjustments are very good, especially in the previous tracks I mentioned from King's Quest VI that were affected by the staccato and le ...
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
almeath

Replies: 77
Views: 8246

PostForum: General Discussion   Posted: Wed Apr 18, 2018 12:50 pm   Subject: Better Music for GM ScummVM (and DOSBox) games
I thought this track from King's Quest VII would be good to test the "aahs":

SGM:

http://userweb.eftel.com/~almeath/mac/SGM_KQ7_VU.mp3

FatBoy:

http://userweb.eftel.com/~almeath/m ...
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
almeath

Replies: 77
Views: 8246

PostForum: General Discussion   Posted: Thu Apr 05, 2018 3:49 pm   Subject: Better Music for GM ScummVM (and DOSBox) games
Sorry, I was off the grid for a while there.

Thanks so much for your exceptional ongoing efforts to improve FatBoy.

I think it is going from strength to strength and in my opinion it now far sur ...
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
almeath

Replies: 77
Views: 8246

PostForum: General Discussion   Posted: Wed Mar 21, 2018 1:55 pm   Subject: Better Music for GM ScummVM (and DOSBox) games
Thanks for making those changes so quickly, it is definitely an improvement.

It is also sounding great in KQ7 from what I have tested so far.
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
almeath

Replies: 77
Views: 8246

PostForum: General Discussion   Posted: Mon Mar 19, 2018 12:27 pm   Subject: Better Music for GM ScummVM (and DOSBox) games
I've reduced the bird tweet FX reverb by 70%, but let me know if you have any more feedback like that and I'll add the corrections to the next version.

Thanks for that. There is in fact something e ...
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
almeath

Replies: 77
Views: 8246

PostForum: General Discussion   Posted: Sun Mar 18, 2018 3:09 pm   Subject: Better Music for GM ScummVM (and DOSBox) games
Thanks. In my opinion Fat Boy is now sounding superior to SGM in King's Quest VI. The brass instruments are sounding clearer and louder, and it has perfect balance in the quieter pieces such as with g ...
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
almeath

Replies: 77
Views: 8246

PostForum: General Discussion   Posted: Sat Mar 17, 2018 1:31 pm   Subject: Re: FatBoy BETA Soundfont updated to version 0.761
I believe that's fixed it, but please let me know if you hear anything that sounds wrong in your MIDI.

It seems like the archive might be damaged. I tried downloading it twice and opening with seve ...
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
almeath

Replies: 77
Views: 8246

PostForum: General Discussion   Posted: Sun Mar 11, 2018 10:09 am   Subject: Better Music for GM ScummVM (and DOSBox) games
Thanks for taking the time to dig deeper into that issue. I wonder why SGM glosses over those errors - must be all that reverb drowning it out?

Just to reassure you, here is an example from King's ...
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
almeath

Replies: 77
Views: 8246

PostForum: General Discussion   Posted: Sun Mar 11, 2018 4:18 am   Subject: Better Music for GM ScummVM (and DOSBox) games
This is how version 0.74 sounds via Core Audio in macOS 10.13, using the opening credits to TIE Fighter Collector's Edition:

http://userweb.eftel.com/~almeath/mac/TIE_FB.mp3

In comparison to SGM ...
Folder   Topic: Accuracy of FM Towns audio emulation
almeath

Replies: 1
Views: 308

PostForum: Help and Support   Posted: Fri Mar 09, 2018 2:39 pm   Subject: Accuracy of FM Towns audio emulation
I found this discussion from over a decade ago that addresses the same issue.

http://forums.scummvm.org/viewtopic.php?t=3571

I gather that the YM-2612 was just not well suited to handling the MI ...
Folder   Topic: Winnie the Pooh - graphical problem in ScummVM 2.0
almeath

Replies: 3
Views: 608

PostForum: Help and Support   Posted: Thu Mar 08, 2018 3:08 pm   Subject: Winnie the Pooh - graphical problem in ScummVM 2.0
Yes, I have had no trouble running this in DOSBox in its original CGA composite color mode. I do not think this game ever supported EGA so I am not sure how or why ScummVM displays it in this renderin ...
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
almeath

Replies: 77
Views: 8246

PostForum: General Discussion   Posted: Thu Mar 08, 2018 2:38 pm   Subject: Better Music for GM ScummVM (and DOSBox) games
That definitely sounds amazing, even in an unfinished state. I would be happy to test it out.
Folder   Topic: Sierra Hi-Res adventures - availability on modern media
almeath

Replies: 9
Views: 1694

PostForum: General Discussion   Posted: Thu Mar 08, 2018 2:21 pm   Subject: Sierra Hi-Res adventures - availability on modern media
It's also interesting that Henson actually created a web-based remake of the game a few years ago:

That is a very cool remake.. love the background music. Too bad they won't release it as a downlo ...
Folder   Topic: Accuracy of FM Towns audio emulation
almeath

Replies: 1
Views: 308

PostForum: Help and Support   Posted: Thu Mar 08, 2018 2:16 pm   Subject: Accuracy of FM Towns audio emulation
I am wondering about how accurate the FM Towns audio emulation is for games that do not use CD audio tracks, namely Monkey Island 2 and Indiana Jones and the Fate of Atlantis.

When I add these game ...
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
almeath

Replies: 77
Views: 8246

PostForum: General Discussion   Posted: Sat Feb 24, 2018 5:51 pm   Subject: Better Music for GM ScummVM (and DOSBox) games
The only front end options I know of are Qsynth or SimpleSynth. I could not get either to work yet. Can you let me know if you figure it out? Confused

Is my understanding here correct? :

1. Install F ...
 
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