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Folder   Topic: 6x Scaler
Tobis87

Replies: 4
Views: 1724

PostForum: Help and Support   Posted: Mon Jul 04, 2016 10:04 am   Subject: 6x Scaler
As nobody seems to know I hacked together the same solution I used to patch dosbox.

Normal4-6x + Advmame4x, Advmame6x (expanded 3x)
http://pastebin.com/raw/T0rKXZC9

Two screenshots
http://imgu ...
Folder   Topic: 6x Scaler
Tobis87

Replies: 4
Views: 1724

PostForum: Help and Support   Posted: Thu Jun 30, 2016 8:02 pm   Subject: 6x Scaler
Hello

I would like to implement a 6x scaler based on the advmame3x and advmame2x combined.

Why? Because I would like to use the native resolution of my new lcd 1920x1200 (which would be for 320x ...
Folder   Topic: Eye of the Beholder
Tobis87

Replies: 7
Views: 6309

PostForum: General Discussion   Posted: Thu May 10, 2012 7:37 pm   Subject: Eye of the Beholder
The unreleased 32-Bit engine of Eye of the Beholder 3 was released some time ago by the developer to the public domain:
http://vogons.zetafleet.com/viewtopic.php?t=20601

I own the copyright to the ...
Folder   Topic: SoundFonts in Windows 7 x64?
Tobis87

Replies: 22
Views: 15523

PostForum: General Discussion   Posted: Fri Dec 17, 2010 3:00 pm   Subject: SoundFonts in Windows 7 x64?
Bit OT, but if you have a X-Fi card you should be able to load soundfonts...
It also works with an Audigy 2.

If you're running Linux, you will need to install awesfx.
And create an upstart script ...
Folder   Topic: SoundFonts in Windows 7 x64?
Tobis87

Replies: 22
Views: 15523

PostForum: General Discussion   Posted: Thu Nov 25, 2010 12:46 am   Subject: SoundFonts in Windows 7 x64?
How did you achieve that? I would like to get this working, and it sounds like yours is the most likely fix at the current time. I would very much appreciate directions- I'm fairly tech-savvy, but h ...
Folder   Topic: SoundFonts in Windows 7 x64?
Tobis87

Replies: 22
Views: 15523

PostForum: General Discussion   Posted: Fri Nov 19, 2010 12:53 am   Subject: SoundFonts in Windows 7 x64?
The support for lots of other DOS-era stuff was dropped in the 64 bit versions starting with Vista.
Sorry, but this is not an issue with the library.

But if you're interested why they did:

Lega ...
Folder   Topic: SoundFonts in Windows 7 x64?
Tobis87

Replies: 22
Views: 15523

PostForum: General Discussion   Posted: Thu Nov 18, 2010 10:35 pm   Subject: SoundFonts in Windows 7 x64?
That's right the Win64 doesn't include FluidSynth, thus the sound font setting should be of no real use there.
Why is it not included?

I was able to cross-compile FluidSynth 1.0.8 for Win x64, but ...
Folder   Topic: Quick question about Win KQ6 mouse pointers
Tobis87

Replies: 123
Views: 36995

PostForum: General Discussion   Posted: Mon Nov 08, 2010 2:14 pm   Subject: Quick question about Win KQ6 mouse pointers
I like the undithering mode, but I don't care if it is on by default or not.

However I would like to see an additional undithering filter which would also filter the bitmaps. This would make it loo ...
Folder   Topic: Quick question about Win KQ6 mouse pointers
Tobis87

Replies: 123
Views: 36995

PostForum: General Discussion   Posted: Sun Nov 07, 2010 4:55 pm   Subject: Quick question about Win KQ6 mouse pointers
I like the undithering mode, but I don't care if it is on by default or not.

However I would like to see an additional undithering filter which would also filter the bitmaps. This would make it loo ...
Folder   Topic: Advmame4x patch ported for ScummVM 1.0.0
Tobis87

Replies: 3
Views: 4265

PostForum: The Junkyard   Posted: Sat Oct 16, 2010 4:57 pm   Subject: Advmame4x patch ported for ScummVM 1.0.0
Updated against ScummVM 1.2.0;
diff -urN scummvm-1.2.0/backends/platform/sdl/graphics.cpp scummvm-1.2.0/backends/platform/sdl/graphics.cpp
--- scummvm-1.2.0/backends/platform/sdl/graphics.cpp 201 ...
Folder   Topic: Aspect Ratio
Tobis87

Replies: 15
Views: 11991

PostForum: General Discussion   Posted: Mon Jan 18, 2010 9:39 pm   Subject: Aspect Ratio
If we did what you suggest, the image would become *even more squished* Smile.

Well it already looks squished, if you would play it on a screen which auto scales it. 320x240 * 2 = 640x480. 640x480 is ...
Folder   Topic: Aspect Ratio
Tobis87

Replies: 15
Views: 11991

PostForum: General Discussion   Posted: Mon Jan 18, 2010 8:02 pm   Subject: Aspect Ratio
I also don't own the fm-towns version, but wouldn't it be possible to implement a "reverse" aspect ratio correction?

By multiplying vertically with 5/6?
Especially as widescreen lcds (16 ...
Folder   Topic: Advmame4x patch ported for ScummVM 1.0.0
Tobis87

Replies: 3
Views: 4265

PostForum: The Junkyard   Posted: Tue Jan 05, 2010 10:07 pm   Subject: Advmame4x patch ported for ScummVM 1.0.0
The patch was already posted there a few years ago and it was rejected, because of the "scaler policy". It shouldn't go into trunk anyway, but instead everyone who is interested can use the ...
Folder   Topic: ScummVM on Windows x64 with MinGW-w64
Tobis87

Replies: 7
Views: 10732

PostForum: Other Ports   Posted: Tue Jan 05, 2010 8:29 pm   Subject: ScummVM on Windows x64 with MinGW-w64
No, I haven't applied any patches to ScummVM, and scummsys.h reads:

//
// GCC specific stuff
//
#if defined(__GNUC__)
#define NORETURN_POST __attribute__((__noreturn__)) ...
Folder   Topic: Advmame4x patch ported for ScummVM 1.0.0
Tobis87

Replies: 3
Views: 4265

PostForum: The Junkyard   Posted: Tue Jan 05, 2010 5:15 pm   Subject: Advmame4x patch ported for ScummVM 1.0.0
Hi!

Here it is, the unofficial patch for big screens.
diff -urN backends/platform/sdl/graphics.cpp backends/platform/sdl/graphics.cpp
--- backends/platform/sdl/graphics.cpp 2009-11-07 01:09&# ...
 
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