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Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
Seldon

Replies: 125
Views: 23247

PostForum: General Discussion   Posted: Sun May 13, 2018 7:08 pm   Subject: Better Music for GM ScummVM (and DOSBox) games
I really like trumpet1, but it is great for solo performances. In an ensamble it dominates too much I suppose.
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
Seldon

Replies: 125
Views: 23247

PostForum: General Discussion   Posted: Sun May 13, 2018 6:23 pm   Subject: Better Music for GM ScummVM (and DOSBox) games
I like that portamento much better on trumpet 1
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
Seldon

Replies: 125
Views: 23247

PostForum: General Discussion   Posted: Fri Mar 23, 2018 7:07 pm   Subject: Better Music for GM ScummVM (and DOSBox) games
Indeed, I'm playing talkie version right now, but my memories come from text version. That's why harp seemed to quiet for me.
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
Seldon

Replies: 125
Views: 23247

PostForum: General Discussion   Posted: Fri Mar 23, 2018 3:40 pm   Subject: Better Music for GM ScummVM (and DOSBox) games
@cwadge
If you need more feedback - I just tried to play King's Quest 6 with your soundfont. I'm very positively surprised in general, but I noticed, that the first meeting with Lord Alhazred in his ...
Folder   Topic: Conquests of the Longbow design document
Seldon

Replies: 2
Views: 2123

PostForum: The Junkyard   Posted: Fri May 05, 2017 9:26 pm   Subject: Conquests of the Longbow design document
Thank you, good man! Smile
Folder   Topic: Conquests of the Longbow design document
Seldon

Replies: 2
Views: 2123

PostForum: The Junkyard   Posted: Fri May 05, 2017 4:58 pm   Subject: Conquests of the Longbow design document
Sometime ago, on the Internet I came across a text document by Christy Marx which was suposedly design document for Conquests of the Longbow. It's possible that I mixed some details, but that's how I ...
Folder   Topic: Beavis and Butthead in Virtual Stupidity
Seldon

Replies: 21
Views: 24444

PostForum: The Junkyard   Posted: Thu Jun 25, 2015 7:11 am   Subject: Beavis and Butthead in Virtual Stupidity
I'm far from being a programmer, but the game itself shows lots of similarities with scumm games, specially Full Throttle. Just take a look at their command menus, inventory, maps, side games... If th ...
Folder   Topic: Will SVM Tools ever support extraction of Discworld 2 music?
Seldon

Replies: 9
Views: 3182

PostForum: General Discussion   Posted: Mon Jun 22, 2015 6:44 pm   Subject: Will SVM Tools ever support extraction of Discworld 2 music?
I'm glad I could help. However, just for the record: vital part of the code comes straight from ScummVM, so your appreciation should go to real developers, I just used it.


To speedup your convers ...
Folder   Topic: Will SVM Tools ever support extraction of Discworld 2 music?
Seldon

Replies: 9
Views: 3182

PostForum: General Discussion   Posted: Mon Jun 22, 2015 1:48 pm   Subject: Will SVM Tools ever support extraction of Discworld 2 music?
Sorry, as I wrote it's been few years since I compiled anything. Check link from previous post again. I've updated it and now it should work (at least compiled file has different filesize).
Folder   Topic: Will SVM Tools ever support extraction of Discworld 2 music?
Seldon

Replies: 9
Views: 3182

PostForum: General Discussion   Posted: Mon Jun 22, 2015 12:45 pm   Subject: Will SVM Tools ever support extraction of Discworld 2 music?
Try [url=https://www.dropbox.com/s/g3415ttlbs2sb0z/d2_decode_x86.exe?dl=0]this.
Folder   Topic: Will SVM Tools ever support extraction of Discworld 2 music?
Seldon

Replies: 9
Views: 3182

PostForum: General Discussion   Posted: Mon Jun 22, 2015 7:16 am   Subject: Will SVM Tools ever support extraction of Discworld 2 music?
OK, after 3 or 4 years I have installed C++ IDE and compiled [url=https://www.dropbox.com/s/rvg2ilzeopumjuk/d2_decode.exe?dl=0]it.
This is command-line tool, so you have to copy it to game folder and ...
Folder   Topic: Will SVM Tools ever support extraction of Discworld 2 music?
Seldon

Replies: 9
Views: 3182

PostForum: General Discussion   Posted: Sun Jun 21, 2015 10:05 pm   Subject: Will SVM Tools ever support extraction of Discworld 2 music?
I had the same problem as you before. [url=http://forums.scummvm.org/viewtopic.php?t=7396&highlight=]Here you can find source code, that I made to convert MUS files to PCM format. You have to comp ...
Folder   Topic: RIP Sir Terry Pratchett
Seldon

Replies: 2
Views: 2811

PostForum: The Junkyard   Posted: Thu Mar 12, 2015 8:58 pm   Subject: RIP Sir Terry Pratchett
This is indeed great loss. Rest in peace.
Folder   Topic: www.sierra.com reopened
Seldon

Replies: 14
Views: 11938

PostForum: The Junkyard   Posted: Sat Feb 14, 2015 6:41 pm   Subject: www.sierra.com reopened


I guess I'm more of a lucasarts guy then. I don't prefer that type of stuff. I feel like KQ 6, which is my favorite, lacked much of this in its game.

I didn't say I like it. I'm merely saying t ...
Folder   Topic: www.sierra.com reopened
Seldon

Replies: 14
Views: 11938

PostForum: The Junkyard   Posted: Tue Jan 20, 2015 12:44 pm   Subject: www.sierra.com reopened
But since he is performing jumps(watch at :29 and 1:02), climbing ropes (watch at :23), etc. that seem to be actual gameplay and not cut-scenes.

In classic KQ there were also elements like climbin ...
 
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