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Folder   Topic: Whatever happened to the in-progress AGS engine?
Raziel

Replies: 36
Views: 1994

PostForum: The Junkyard   Posted: Wed Jan 10, 2018 3:26 pm   Subject: Whatever happened to the in-progress AGS engine?
Hi,

I'm interested in trying to complete the existing port. I imagine I'll be a bit slow to get going as I'm not familiar with ScummVM code or the finer points of AGS, and am a bit of a rookie with ...
Folder   Topic: Disable "Windowed Mode" and "Full Screen Mode
Raziel

Replies: 3
Views: 172

PostForum: Help and Support   Posted: Tue Jan 02, 2018 1:39 pm   Subject: Disable "Windowed Mode" and "Full Screen Mode
It would probably be better to fix the opengl screen grab issue instead of disabling OSD messages
Folder   Topic: configure - switch for static builds?
Raziel

Replies: 3
Views: 169

PostForum: Help and Support   Posted: Mon Jan 01, 2018 11:09 am   Subject: configure - switch for static builds?
There’s not currently such a flag, and, making one is a good idea and needed for other platforms too like macOS/iOS where we miss essential frameworks flags when cross-compiling without `--static-libs ...
Folder   Topic: configure - switch for static builds?
Raziel

Replies: 3
Views: 169

PostForum: Help and Support   Posted: Sun Dec 31, 2017 10:59 am   Subject: configure - switch for static builds?
Hi,

not sure where else i should ask such a question.

in
append_var LIBS "`$_sdlconfig --prefix="$_sdlpath" --libs`"

But what if i need to build it static?

Do i have ...
Folder   Topic: Whatever happened to the in-progress AGS engine?
Raziel

Replies: 36
Views: 1994

PostForum: The Junkyard   Posted: Sat Dec 30, 2017 10:20 pm   Subject: Whatever happened to the in-progress AGS engine?
Happy Smile
Folder   Topic: Which games would you like to be supported on the future?
Raziel

Replies: 337
Views: 237427

PostForum: The Junkyard   Posted: Fri Dec 29, 2017 1:37 pm   Subject: Which games would you like to be supported on the future?
Finally ags has a supper respectable lineup and the terrible habit of stuffing games in autoextractors/installers. I know there is a ags engine already that does good work, but more grist to the adven ...
Folder   Topic: To: You. From: Release team. Subject: ScummVM 2.0.
Raziel

Replies: 20
Views: 1830

PostForum: General Discussion   Posted: Fri Dec 29, 2017 8:45 am   Subject: To: You. From: Release team. Subject: ScummVM 2.0.
Hello Guys,

congratulations on this great release. Your are doing an awesome job.

I came to wonder where the additional game data files (like lure.dat, kyra.dat etc.) can be downloaded from. The ...
Folder   Topic: Whatever happened to the in-progress AGS engine?
Raziel

Replies: 36
Views: 1994

PostForum: The Junkyard   Posted: Wed Dec 27, 2017 3:36 pm   Subject: Whatever happened to the in-progress AGS engine?
But I have a concern that we could deviate this thread with advanced technical questions, so I am not assuming to have an answer right here.
Me neither Smile
Probably best for me to leave that to the ...
Folder   Topic: Whatever happened to the in-progress AGS engine?
Raziel

Replies: 36
Views: 1994

PostForum: The Junkyard   Posted: Wed Dec 27, 2017 2:43 pm   Subject: Whatever happened to the in-progress AGS engine?
Just to throw in a random note i stumbled over in the AGS thread.


2. Current runtime features

2.1) Changing display mode at runtime, by the game script command.
2.2) Make it work with Hardwa ...
Folder   Topic: Supressing the console window
Raziel

Replies: 22
Views: 6734

PostForum: Help and Support   Posted: Tue Dec 26, 2017 1:54 pm   Subject: Supressing the console window
Ah, ok.

I thought the discussion was general.

Got it

Thank you
Folder   Topic: Supressing the console window
Raziel

Replies: 22
Views: 6734

PostForum: Help and Support   Posted: Tue Dec 26, 2017 10:57 am   Subject: Supressing the console window
Hi Kirben,

like i said, the discussion is still up and i don't see a conclusion anywhere, so for me it's still up for discussion.

You are correct, Windows already has many options to suppress or ...
Folder   Topic: Whatever happened to the in-progress AGS engine?
Raziel

Replies: 36
Views: 1994

PostForum: The Junkyard   Posted: Mon Dec 25, 2017 9:31 pm   Subject: Whatever happened to the in-progress AGS engine?
@Barky

Regarding the "special needs" from AGS games.

I think it should be a first goal (if we ever talk about having goals with this engine) to make the biggest pie chart of ports work ...
Folder   Topic: The Junkyard Name
Raziel

Replies: 5
Views: 290

PostForum: The Junkyard   Posted: Mon Dec 25, 2017 9:21 pm   Subject: The Junkyard Name
Maybe we can rename it to "Miscellaneous" or such?
Folder   Topic: Supressing the console window
Raziel

Replies: 22
Views: 6734

PostForum: Help and Support   Posted: Mon Dec 25, 2017 3:30 pm   Subject: Supressing the console window
Sorry for resurrecting such an old thread, but it was said two posts above that the discussion hasn't ended, so... Smile

I also don't think switching it off completely is a good idea, but i would vot ...
Folder   Topic: Discworld 1 sound/speech issues
Raziel

Replies: 6
Views: 2869

PostForum: Help and Support   Posted: Mon Dec 25, 2017 3:19 pm   Subject: Discworld 1 sound/speech issues
Was there ever filed a bug report for this?

If not, it would probably be a good idea to do, so this doesn't get forgotten again in the forum noise and maybe the WII maintainer can take a look immed ...
 
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