ScummVM logo Forum Index - ScummVM website - Contact us - Buy Supported Games: GOG.com Rules - Search - Register - Login curved edge
Folder ScummVM :: Forums Forum Index
Search found 48 matches
Author Message
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
Lebostein

Replies: 113
Views: 14367

PostForum: General Discussion   Posted: Sat Mar 31, 2018 8:40 am   Subject: Better Music for GM ScummVM (and DOSBox) games
I mean the mp3 examples from the first post of this thread, I don't know which sound fonts are used for this.
Folder   Topic: Better Music for GM ScummVM (and DOSBox) games
Lebostein

Replies: 113
Views: 14367

PostForum: General Discussion   Posted: Fri Mar 30, 2018 6:52 pm   Subject: Better Music for GM ScummVM (and DOSBox) games
Examples sounds bad. I like very abstract MIDI-Sound and real recorded Instrument-Sound or in some cases well sampled virtual instruments. But this synthetic instruments are horrible in my ears... it ...
Folder   Topic: Hotspot markers for all engines / ScummVM games?
Lebostein

Replies: 1
Views: 528

PostForum: General Discussion   Posted: Thu Mar 29, 2018 7:08 pm   Subject: Hotspot markers for all engines / ScummVM games?
Is it conceivable/possible to include a global hotspot marker system for all LA, Sierra and other games?
Folder   Topic: Interspective Engine?
Lebostein

Replies: 3
Views: 1690

PostForum: General Discussion   Posted: Thu Mar 29, 2018 6:51 pm   Subject: Interspective Engine?
Any news about the Interspective Engine?
Folder   Topic: ScummVM 2.0 Release Testing Has Begun
Lebostein

Replies: 11
Views: 2461

PostForum: General Discussion   Posted: Mon Nov 27, 2017 9:16 pm   Subject: ScummVM 2.0 Release Testing Has Begun
Hm... english version of GK2 works, german version don't work (no ScummVM game found)
Folder   Topic: ScummVM 2.0 Release Testing Has Begun
Lebostein

Replies: 11
Views: 2461

PostForum: General Discussion   Posted: Mon Nov 27, 2017 5:41 pm   Subject: ScummVM 2.0 Release Testing Has Begun
Where I can find the list of needed game data files of the new games?
Folder   Topic: SCI32
Lebostein

Replies: 8
Views: 4418

PostForum: General Discussion   Posted: Mon Nov 27, 2017 1:35 pm   Subject: SCI32
Maybe one day it may be possible.
Yeah. It seems it is done!
https://www.scummvm.org/news/20171122/
Very Happy
Folder   Topic: New mouse behaviour in 1.9.0?
Lebostein

Replies: 11
Views: 6063

PostForum: Android Port   Posted: Sat Oct 22, 2016 7:55 pm   Subject: New mouse behaviour in 1.9.0?
After updating it is hard to play games now. If I move the finger, the mouse cursor jumps under the finger and I see no longer what the cursor points.

How I can set the old behaviour?
Folder   Topic: WME Testing-thread
Lebostein

Replies: 77
Views: 60407

PostForum: General Discussion   Posted: Mon Mar 07, 2016 9:25 am   Subject: WME Testing-thread
I have played the game "1 1/2 Ritter" without any glitches and problems (ScummVM 1.7.0) until the Minigame ›Hühnerroulette‹ starts. Then the game crashes... shortly before I saw the same gra ...
Folder   Topic: ScummVM Release 1.8.0 Testing is Starting
Lebostein

Replies: 75
Views: 23962

PostForum: General Discussion   Posted: Wed Feb 24, 2016 5:31 pm   Subject: ScummVM Release 1.8.0 Testing is Starting
Wintermute games are extremely slow and stuttering with the daily build 1.8pre194 for Mac OS...
Folder   Topic: Lure of the Temptress - catastrophic path finding
Lebostein

Replies: 5
Views: 1825

PostForum: General Discussion   Posted: Wed Jan 13, 2016 9:44 am   Subject: Lure of the Temptress - catastrophic path finding
I use ScummVM 1.7 with the german version of Lure. The game crashes very often. Sometimes I have to exit the game because I can no longer move around.

PS: This is the worst path finding I have ever ...
Folder   Topic: Lure of the Temptress - catastrophic path finding
Lebostein

Replies: 5
Views: 1825

PostForum: General Discussion   Posted: Mon Jan 11, 2016 10:16 am   Subject: Lure of the Temptress - catastrophic path finding
You should change the support status to "Untested". It is impossible to play the game here. Sometimes (if more than 4 NPCs are in the room) you have to wait 5 minutes to leave a room. Ratpou ...
Folder   Topic: Lure of the Temptress - catastrophic path finding
Lebostein

Replies: 5
Views: 1825

PostForum: General Discussion   Posted: Mon Jan 11, 2016 9:25 am   Subject: Lure of the Temptress - catastrophic path finding
It is very hard to play this game. The path finding drives me crazy:
- Often the different characters hinder himself, for example some characters blocks exits
- the main character don't walk to the ...
Folder   Topic: WME Testing-thread
Lebostein

Replies: 77
Views: 60407

PostForum: General Discussion   Posted: Tue Jan 05, 2016 8:13 am   Subject: WME Testing-thread


Played with
ScummVM 1.8.0git2786-gaef874c (Mar 2 2015 05:57:11)
Linux aptosid x86_64

Screenshots with icon on
I have played the game "1 1/2 Ritter" without any glitches and proble ...
Folder   Topic: SCI32
Lebostein

Replies: 8
Views: 4418

PostForum: General Discussion   Posted: Tue Jan 05, 2016 7:54 am   Subject: SCI32
How is the work on SCI32? At the moment ScummVM adds more and more new and Windows-based engines to the source (it is not needed in my eyes because some of that games run with current windows versions ...
 
Page 1 of 4 Goto page 1, 2, 3, 4  Next
All times are GMT
 

Powered by phpBB © 2001, 2006 phpBB Group
Forum design by ScummVM team, icons by raina
curved edge   curved edge