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Folder   Topic: Test-Candidate of ScummVM 2.0.0 for WII
AReim1982

Replies: 138
Views: 56259

PostForum: Wii Port   Posted: Wed Feb 14, 2018 9:09 am   Subject: Test-Candidate of ScummVM 2.0.0 for WII
@Dusemir:
You and seanf101 described 2 different problems. Seanf101 wrote that the gamefiles of the two Zork games are not detected by ScummVM. The reason is that may a ScummVM version is used, where ...
Folder   Topic: Test-Candidate of ScummVM 2.0.0 for WII
AReim1982

Replies: 138
Views: 56259

PostForum: Wii Port   Posted: Sat Feb 10, 2018 9:48 am   Subject: Test-Candidate of ScummVM 2.0.0 for WII
@seanf101:
The official downloads from the Buildbot doesn‘t support the Z-Vision engine. If you use the „Test-Candidate v2.0.0“ the Z-Vision engine works.
Folder   Topic: Test-Candidate of ScummVM 2.0.0 for WII
AReim1982

Replies: 138
Views: 56259

PostForum: Wii Port   Posted: Wed Jan 10, 2018 3:28 pm   Subject: Test-Candidate of ScummVM 2.0.0 for WII
@msSeven:
I never tried it, but it should already work:
-> https://bugs.scummvm.org/ticket/6262
Folder   Topic: Test-Candidate of ScummVM 2.0.0 for WII
AReim1982

Replies: 138
Views: 56259

PostForum: Wii Port   Posted: Thu Dec 28, 2017 4:28 pm   Subject: Test-Candidate of ScummVM 2.0.0 for WII
Currently I don‘t own that game.
Can you post a screenshot of the code dump please?
Folder   Topic: Test-Candidate of ScummVM 2.0.0 for WII
AReim1982

Replies: 138
Views: 56259

PostForum: Wii Port   Posted: Wed Dec 27, 2017 9:43 am   Subject: Test-Candidate of ScummVM 2.0.0 for WII
Update!
-> http://www.mediafire.com/file/4dyerl33kbom89p/scummvm-2.0.0-wii-b2.zip

News:
- Sherlock Holmes - Case Of The Rose Tattoo: Fix "Out Of Memory" errors during the intro and t ...
Folder   Topic: Scummvm 2.0 for wii?
AReim1982

Replies: 2
Views: 482

PostForum: Wii Port   Posted: Tue Dec 19, 2017 10:28 am   Subject: Scummvm 2.0 for wii?
Wink

-> http://forums.scummvm.org/viewtopic.php?t=13357
Folder   Topic: Test-Candidate of ScummVM 2.0.0 for WII
AReim1982

Replies: 138
Views: 56259

PostForum: Wii Port   Posted: Tue Dec 19, 2017 10:27 am   Subject: Test-Candidate of ScummVM 2.0.0 for WII
ScummVM 2.0.0
-> !OLD! http://www.mediafire.com/file/cucqcq586h0gutc/scummvm-2.0.0-wii-b1.zip
Folder   Topic: Keyboard support?
AReim1982

Replies: 82
Views: 90607

PostForum: Wii Port   Posted: Thu Apr 06, 2017 1:43 pm   Subject: Keyboard support?
@rorysl:
Try the following Version (1.9), it uses a newer DevKit + Libs:
-> http://forums.scummvm.org/viewtopic.php?t=13357
Folder   Topic: Test-Candidate of ScummVM 2.0.0 for WII
AReim1982

Replies: 138
Views: 56259

PostForum: Wii Port   Posted: Fri Feb 24, 2017 1:09 pm   Subject: Test-Candidate of ScummVM 2.0.0 for WII
@Rikcahrd:
Some month ago I wrote a converter for the Sword25 engine to shrink the resolution to 640x480 and convert the pixelformat to RGB565. The video output is not a problem anymore, but I get &q ...
Folder   Topic: Test-Candidate of ScummVM 2.0.0 for WII
AReim1982

Replies: 138
Views: 56259

PostForum: Wii Port   Posted: Mon Feb 06, 2017 1:05 pm   Subject: Test-Candidate of ScummVM 2.0.0 for WII
Update!
-> !OLD! http://www.mediafire.com/file/y01mvf9yadu9bq9/scummvm-1.9.0-wii-b3.zip

News:
- updated toolchain: devkitPPC R28 + LibOGC 1.8.16 + LibFAT 1.1.0
- updated libraries: Freetype 2 ...
Folder   Topic: Test-Candidate of ScummVM 2.0.0 for WII
AReim1982

Replies: 138
Views: 56259

PostForum: Wii Port   Posted: Sat Feb 04, 2017 1:11 pm   Subject: Test-Candidate of ScummVM 2.0.0 for WII
@xunga:
Discworld works, but in newer ScummVM versions you also have to copy the "drivers"-subfolder from your game-disk.
-> http://wiki.scummvm.org/index.php/Datafiles#Discworld
Folder   Topic: Test-Candidate of ScummVM 2.0.0 for WII
AReim1982

Replies: 138
Views: 56259

PostForum: Wii Port   Posted: Fri Dec 23, 2016 10:21 am   Subject: Test-Candidate of ScummVM 2.0.0 for WII
I have compiled a new binary from the ScummVM 1.9.0 source. You can download my latest binary here:
-> !OLD! http://www.mediafire.com/file/y01mvf9yadu9bq9/scummvm-1.9.0-wii-b3.zip

Thank you for ...
Folder   Topic: Test-Candidate of ScummVM 2.0.0 for WII
AReim1982

Replies: 138
Views: 56259

PostForum: Wii Port   Posted: Wed Feb 18, 2015 3:25 am   Subject: Test-Candidate of ScummVM 2.0.0 for WII
I have compiled a new binary from the ScummVM 1.7.0 source. You can download my latest binary here:
->

Is the above still the latest build with all the fixes discussed in this thread included ...
Folder   Topic: Test-Candidate of ScummVM 2.0.0 for WII
AReim1982

Replies: 138
Views: 56259

PostForum: Wii Port   Posted: Mon Dec 15, 2014 3:17 pm   Subject: Test-Candidate of ScummVM 2.0.0 for WII
@MusicallyInspired:
MT-32 emulation has only worked before ScummVM version 1.5. That was already discussed in that thread:
-> http://forums.scummvm.org/viewtopic.php?p=72441&sid=8953c7999127b ...
Folder   Topic: Test-Candidate of ScummVM 2.0.0 for WII
AReim1982

Replies: 138
Views: 56259

PostForum: Wii Port   Posted: Thu Oct 23, 2014 6:31 am   Subject: Test-Candidate of ScummVM 2.0.0 for WII
Yesterday evening I tested my changes on King's Quest V and King's Quest VI. Now all keys seems to work. Later I will open a pull request on GitHub.
 
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