Search found 46 matches
- Thu May 28, 2009 8:50 pm
- Forum: Dreamcast Port
- Topic: AGI games supported?
- Replies: 2
- Views: 12810
I ended up testing the large zip files of fan-made AGI games that I found somewhere on this site. I think I also found out a lot of them came from a Gameboy Advance agi interpreter project... Well...anyways, I loaded them up in the Win32 version of ScummVM just fine. But while they were recognized b...
- Sat Feb 28, 2009 4:15 am
- Forum: General Discussion
- Topic: Testing, testing (Help us with 0.13.0 release testing)
- Replies: 95
- Views: 122504
- Wed Feb 04, 2009 3:26 am
- Forum: The Junkyard
- Topic: Disabling the Dreamcast autosave?
- Replies: 13
- Views: 9683
- Sun Feb 01, 2009 2:44 am
- Forum: The Junkyard
- Topic: Disabling the Dreamcast autosave?
- Replies: 13
- Views: 9683
- Mon Jan 19, 2009 7:30 pm
- Forum: The Junkyard
- Topic: Disabling the Dreamcast autosave?
- Replies: 13
- Views: 9683
- Sat Jan 17, 2009 5:06 pm
- Forum: The Junkyard
- Topic: Disabling the Dreamcast autosave?
- Replies: 13
- Views: 9683
Thanks for the replies. The Dreamcast port only comes in a binary form like the 1st_read.bin or scumm.bin, and the additonal plugins for each game like the scumm.plg for Lacasart games, or the gob.plg for the gobliiins engine. There isn't an .ini file, at least not in the last couple versions releas...
- Fri Jan 16, 2009 8:57 pm
- Forum: The Junkyard
- Topic: Disabling the Dreamcast autosave?
- Replies: 13
- Views: 9683
Sorry, I'm still not seeing it. I thought for a minute that my TV was missing the very edge of the display area, and that it might be hidden there. But no such luck. The only option is to load any recognized games. Either from the same disc, or after a swap. Does Marcus Comstedt still maintain the D...
- Fri Jan 16, 2009 3:06 am
- Forum: The Junkyard
- Topic: Disabling the Dreamcast autosave?
- Replies: 13
- Views: 9683
- Wed Jan 14, 2009 8:59 pm
- Forum: The Junkyard
- Topic: Disabling the Dreamcast autosave?
- Replies: 13
- Views: 9683
Disabling the Dreamcast autosave?
Is there any option, method, or edit that can be done to disable auto-saves in the Dreamcast port?
Being that the games need to be read off of compact discs, the auto-save interrupts really slows thing down.
Being that the games need to be read off of compact discs, the auto-save interrupts really slows thing down.
- Tue Jan 13, 2009 10:58 pm
- Forum: The Junkyard
- Topic: Newbie Help Compiling/Editing?
- Replies: 4
- Views: 3675
Above I mentioned possibly editing the plain files. I actually meant the engine PLG for each specific engine. That is where the auto-save is disabled on certain engines right? Like the SCUMM.PLG for Lucasart games? So, here are couple more questions: 1. How do I submit requests to the tracker? I onl...
- Fri Jan 09, 2009 5:21 pm
- Forum: The Junkyard
- Topic: Newbie Help Compiling/Editing?
- Replies: 4
- Views: 3675
- Fri Jan 09, 2009 3:49 pm
- Forum: The Junkyard
- Topic: Newbie Help Compiling/Editing?
- Replies: 4
- Views: 3675
Newbie Help Compiling/Editing?
Hi there, This might be a redundant question depending on the answer, so please forgive my ignorance to the issue. I would like to compile the ScummVM code for the Dreamcast, so the auto-save feature is disabled in the main binary (1st_read.bin usually). I know that the auto-save feature in certain ...
- Thu Jan 08, 2009 5:56 pm
- Forum: The Junkyard
- Topic: Mojo forums "Soundtrack Island" support?
- Replies: 7
- Views: 5403
- Wed Jan 07, 2009 9:45 pm
- Forum: The Junkyard
- Topic: Mojo forums "Soundtrack Island" support?
- Replies: 7
- Views: 5403
Mojo forums "Soundtrack Island" support?
Will the soundtrack island tracks ever possibly be supported? - http://s-island.mixnmojo.com/index.php After asking around on the Mojo forums there, 's-island' informed me that his tracks weren't endorsed by Lucasarts, but that with the older static MIDI soundtrack games it could work. Is it technic...
- Mon Jan 05, 2009 1:16 pm
- Forum: Dreamcast Port
- Topic: Soundtrack help?
- Replies: 1
- Views: 10412
Soundtrack help?
I was wondering if there was a list somewhere that shows what to rename the music tracks on cdda supported games, so ScummVM will recognize the tracks and play them? I'm thinking "Zak" cd version here... On a side note also relating to a soundtrack. Is there a way to extract the sound file...