Search found 3543 matches

by eriktorbjorn
Fri Nov 04, 2005 10:11 am
Forum: Help and Support
Topic: Gobliiins
Replies: 19
Views: 16303

md5 wrote:Another bug I've noticed is that MIDI music is not played at all in the floppy disk version.
I don't have the floppy version myself, but did it really have MIDI music, or music at all for that matter? I've seen a couple of reviews claiming it didn't.
by eriktorbjorn
Wed Nov 02, 2005 5:30 pm
Forum: Help and Support
Topic: Monkey Island 1 Help
Replies: 1
Views: 5130

Re: Monkey Island 1 Help

Hi I'm using scummvm for the first time. What settings should I do so the game would work with audio. Ok I ripped the audio tracks from the cd to mp3. I put them in a folder. What settings are there to make in scummvm. I'm asking these questions because the readme is not very helpful. As long as th...
by eriktorbjorn
Wed Nov 02, 2005 9:28 am
Forum: Help and Support
Topic: no sound in loom!
Replies: 9
Views: 7764

Re: no sound in loom!

afBeaver wrote:i get no sound at all in loom... =(
its the pc cd version. what could be wrong?
All the sound in this game is stored as one long audio track on the CD. ScummVM either needs to play the sound from the CD, or from a compressed audio file (MP3, Ogg Vorbis or FLAC) as described in the README file.
by eriktorbjorn
Wed Nov 02, 2005 8:26 am
Forum: Help and Support
Topic: Monkey Island Madness CD Audio
Replies: 1
Views: 5728

Re: Monkey Island Madness CD Audio

I would like to rip the audio from my Monkey Island Madness CD to my HDD and compress it to OGG, but it seems to be 24 separate tracks. Is there a way to tell which track go with which game? Do I have to compress each track separately, or is there a way to combine them into one file for each game. ...
by eriktorbjorn
Wed Nov 02, 2005 8:17 am
Forum: General Discussion
Topic: BASS Languages
Replies: 3
Views: 6962

Beneath a Steel Sky is available in English, German, French, Italian, Portuguese, Spanish and Swedish. They managed to put all languages into one release file, pretty cool stuff. (why didn't LA do that? Why can't we easily switch languages in Windows?) Funnily enough, it was also "translated&q...
by eriktorbjorn
Tue Nov 01, 2005 7:35 pm
Forum: General Discussion
Topic: Do you think ScummVM release testing is cut too short?
Replies: 25
Views: 35281

Re: I voted that the testing for 0.8.0 was too short

You already mentioned that sword2 alignment problem (endianness) so, that is one out of three having an issue. Just to clarify, endianness and alignment are two completely different beasts. Endianness concerns in which order the bytes of a multi-byte value are stored, while alignment places restric...
by eriktorbjorn
Tue Nov 01, 2005 7:06 pm
Forum: Help and Support
Topic: Graphics problem at the end of "Broken Sword 1" (S
Replies: 6
Views: 11079

By the way, I have posted a bug report to the ScummVM bug tracker.
by eriktorbjorn
Tue Nov 01, 2005 5:52 pm
Forum: Help and Support
Topic: Gobliiins
Replies: 19
Views: 16303

I hear no Sound. I have the cd version. I ripped the Track from CD to HD with Name "Track02.wav". I put this in the same Folder (GOB1). Or rename to ??? ps: i used it on the PSP. ScummVM doesn't play WAV files -- you need to compress it to MP3, Ogg Vorbis, or FLAC. Depending on which meth...
by eriktorbjorn
Tue Nov 01, 2005 5:47 pm
Forum: Help and Support
Topic: Broken Sword 1 Playstation?
Replies: 16
Views: 15532

Re: Broken Sword 1 Playstation?

Hello everyone, I have Broken Sword 1 for the Playstation 1, but it won't work in ScummVM in Windows. It finds the game, but doesn't start it (it gives a file-not-found error). Are Playstation 1 games not supported by ScummVM? Or is there something I have to do before being able to play the game? O...
by eriktorbjorn
Tue Nov 01, 2005 2:51 pm
Forum: General Discussion
Topic: Graphics Mode - Render Mode
Replies: 16
Views: 27606

is there a way to run scummvm in opengl or overlay mode like it is in dosbox? There used to be an OpenGL backend for ScummVM, but as far as I know the only benefit was an extra (and most would say pretty mediocre) 2x scaler. It wasn't noticeably faster, at least not for me, and since no one wanted ...
by eriktorbjorn
Tue Nov 01, 2005 2:43 pm
Forum: General Discussion
Topic: re-program ScummVM to output to hardware overlay.
Replies: 2
Views: 6499

Re: re-program ScummVM to output to hardware overlay.

I know in the past the SDL graphics library ScummVM uses couldn't output to hardware overlay. But recently i read it is possible now under Linux. So that makes me wonder if it's possible under windows also. Has anyone tried this? That'd be SDL's YUV Overlays I suppose. I did some experimenting with...
by eriktorbjorn
Tue Nov 01, 2005 10:47 am
Forum: Help and Support
Topic: Graphics problem at the end of "Broken Sword 1" (S
Replies: 6
Views: 11079

Re: Graphics problem at the end of "Broken Sword 1"

The room is definitely wider than 640 pixels, and it is being told to scroll to the right. It doesn't because the SCROLL_FLAG variable is being set immediately to 0, before the camera has a chance to move. From what I understand of the code, 0 means "don't scroll -- ever", 1 means "sc...
by eriktorbjorn
Tue Nov 01, 2005 10:20 am
Forum: Help and Support
Topic: Compressing .SOU?
Replies: 11
Views: 14578

Rakani Firedorn wrote:Speaking of audio compression, the SAGA compressor, does it work ok? I was thinking of doing it for ITE
No, it doesn't.
by eriktorbjorn
Tue Nov 01, 2005 7:59 am
Forum: Help and Support
Topic: Graphics problem at the end of "Broken Sword 1" (S
Replies: 6
Views: 11079

Re: Graphics problem at the end of "Broken Sword 1"

I never played it with the original interpreter, but I did see something that might have looked like the second image (it's hard to tell, it was over so quickly) at the very end of the scene, as George and Nico run away: the character seemed to vanish much too early.
by eriktorbjorn
Mon Oct 31, 2005 4:13 pm
Forum: General Discussion
Topic: Discworld
Replies: 484
Views: 499419

Re: Discworld

That's one of those things that actually might happen. See http://wiki.scummvm.org/index.php/Discworld

Though the way the word "shortly" has been used in that article over the past three months, it obviously doesn't mean what I always thought it meant.