Search found 1137 matches

by MusicallyInspired
Tue Jun 01, 2021 7:27 pm
Forum: Help and Support
Topic: OpenGL Pixel perfect scaling... isn't?
Replies: 15
Views: 5438

Re: OpenGL Pixel perfect scaling... isn't?

The DOSBox one is slightly off as well, but not as noticeably as ScummVM's. Both are attempting to compensate by blurring the lines a little, DOSBox's method seems more convincing but both are flawed. You're just not going to get pixel-perfect scaling unless you have a resolution of 1600x1200 (on th...
by MusicallyInspired
Sun Apr 11, 2021 3:52 pm
Forum: Fangame Creation
Topic: KQ2SCI development streams
Replies: 1
Views: 8428

KQ2SCI development streams

I've picked up my King's Quest II SCI remake development again. This time I'm streaming it on Tues and Thurs at 9am CST on Twitch. Also posting the VODs on my gaming Youtube channel afterward. Check the links below if SCI game development interests you. :) Http://twitch.tv/musicallyinspired KQ2SCI D...
by MusicallyInspired
Wed Mar 10, 2021 3:52 pm
Forum: General Discussion
Topic: scummvm.ini in ScummVM root dir
Replies: 26
Views: 18566

Re: scummvm.ini in ScummVM root dir

I second this.
by MusicallyInspired
Mon Feb 15, 2021 7:17 pm
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 161
Views: 370538

Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)

KQ2SCI is more than just an AGI facelift. I do want to finish it someday, but I won't use ScummVMx for that.
by MusicallyInspired
Tue Feb 02, 2021 3:15 pm
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 161
Views: 370538

Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)

I guess its possible to add the night screens to King's Quest IV which were removed from later versions. The link below has an explanation of what I mean and you can see for yourself with the comparison screenshots. http://sciwiki.sierrahelp.com/index.php?title=King%27s_Quest_IV:_The_Perils_of_Rose...
by MusicallyInspired
Sat Jan 30, 2021 8:19 pm
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 161
Views: 370538

Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)

So far only the SCI engine (and not even all SCI games) are supported. I could see this expanding though down the road.
by MusicallyInspired
Sat Jan 30, 2021 4:51 pm
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 161
Views: 370538

Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)

That's what I started this thread for so mission accomplished I suppose! :D
by MusicallyInspired
Sat Jan 30, 2021 2:18 pm
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 161
Views: 370538

Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)

So far, Views, Pictures, Priorities, and now Fonts are replaceable with alpha transparency (Priority backgrounds have only 1-bit alpha transparency). About the only thing left is Cursors for SCI0 and SCI1 (SCI11 uses Views for cursors). :) Myles has been killing it!
by MusicallyInspired
Wed Jan 27, 2021 8:36 pm
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 161
Views: 370538

Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)

Yeah, once you change the image perspective and size of objects it starts treading into script-altering territory that would be required which is out of scope with this. Though, I suppose possible if you had some sort of on-the-fly scripting to change key object coordinates and values. I'm not sure ...
by MusicallyInspired
Wed Jan 27, 2021 3:08 am
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 161
Views: 370538

Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)

That's what the image itself looks like. That's the artist's work.
pic.7.png
pic.7.png (139.4 KiB) Viewed 29260 times
by MusicallyInspired
Mon Jan 25, 2021 8:16 pm
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 161
Views: 370538

Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)

Here's a video I made with his build playing Space Quest 4 with my ESRGAN background upscales: https://www.youtube.com/watch?v=VVdali9PzKQ This can also be done for SCI0 EGA games! VGA-ifying EGA games can be much easier now! EDIT: Here's KQ4 with a few VGA backgrounds: https://www.youtube.com/watch...
by MusicallyInspired
Mon Jan 25, 2021 2:04 pm
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 161
Views: 370538

Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)

Myles posted his build on Facebook. I'm going to be playing with it on my next day off and try to put together some kind of High Res pack for a smaller game first that's less work and see what we can get done in the way of HRPs for Sierra games. This would also be a simple way to VGA-ify EGA games! ...
by MusicallyInspired
Mon Jan 18, 2021 5:08 am
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 161
Views: 370538

Re: ESRGAN: AI Neural Net Upscaling (For HiRes Packs?)

You are my new favourite person! ScummVM's first High Resolution Pack capability! Well done.