Search found 1137 matches

by MusicallyInspired
Mon Jan 31, 2022 4:50 pm
Forum: General Discussion
Topic: Steam Deck
Replies: 4
Views: 2657

Re: Steam Deck

Heck yes I'm getting one. Can't wait!
by MusicallyInspired
Mon Jan 31, 2022 4:49 pm
Forum: The Junkyard
Topic: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?
Replies: 24
Views: 34891

Re: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?

Yes, DOTT Remastered replaces sound effects with HQ ones that sometimes sound completely different and aren't just high quality versions of the original sounds. (ie- the whoosh sound when picking up items)
by MusicallyInspired
Tue Jan 04, 2022 11:11 pm
Forum: Help and Support
Topic: Space Quest 4 New Rising Sun
Replies: 4
Views: 1589

Re: Space Quest 4 New Rising Sun

NRS's patched version is not really supported by ScummVM. Its intended usage was for original hardware or DOSBox.
by MusicallyInspired
Tue Jan 04, 2022 2:50 am
Forum: General Discussion
Topic: Question about Monkey Island EGA + CMS music
Replies: 15
Views: 8559

Re: Question about Monkey Island EGA + CMS music

1) Using CMS, when music is playing (eg. at the Scumm bar), any sound effects will not play (open/close door sound). In Adlib, music and sfx can play at the same time, so this is specific to CMS (could be happening to other sound modes, but I've only checked for CMS due to testing for the above bug...
by MusicallyInspired
Sun Jan 02, 2022 7:17 pm
Forum: Help and Support
Topic: Fixing the MONKEY1-EGA crashes from the Limited Run Games set
Replies: 2
Views: 1303

Re: Fixing the MONKEY1-EGA crashes from the Limited Run Games set

I had no idea LRG went so all out on this collection. I really wish more than ever that I had bought it now.
by MusicallyInspired
Sun Jan 02, 2022 6:59 pm
Forum: General Discussion
Topic: Question about Monkey Island EGA + CMS music
Replies: 15
Views: 8559

Re: Question about Monkey Island EGA + CMS music

Ah yeah my daily build is a little old. I tested it in "2.3.0pre (Oct 1 2021 13:19:16)" and it was broken there.

EDIT: Just tried latest daily build (2.6.0git2179-g25c63234e49) and it's still broken.
by MusicallyInspired
Sun Jan 02, 2022 4:26 pm
Forum: General Discussion
Topic: Question about Monkey Island EGA + CMS music
Replies: 15
Views: 8559

Re: Question about Monkey Island EGA + CMS music

It doesn't happen that way in DOS so I'd say this is a bug.
by MusicallyInspired
Wed Dec 22, 2021 12:07 am
Forum: Help and Support
Topic: The Dig - music tracks cutting off
Replies: 6
Views: 1897

Re: The Dig - music tracks cutting off

I ran into this quite a bit on my most recent playthrough. I was using a daily build from the past couple months but definitely not one of the latest. I'll have to try it again.
by MusicallyInspired
Tue Dec 07, 2021 2:21 am
Forum: General Discussion
Topic: Sierra SCI games in OpenGL mode: floaty cursor
Replies: 3
Views: 1519

Re: Sierra SCI games in OpenGL mode: floaty cursor

Gabriel Knight 1 is a Sierra SCI game though...

Unless ScummVM is rendering SCI0-SCI1.1 differently than SCI2+.
by MusicallyInspired
Sun Oct 31, 2021 9:27 pm
Forum: Help and Support
Topic: Sam & Max Adlib - over-exaggerated vibrato?
Replies: 4
Views: 1403

Re: Sam & Max Adlib - over-exaggerated vibrato?

Wonderful! Good to see such a longstanding issue finally be fixed. :D I wonder how many other oversights have gone unnoticed like this over the years.
by MusicallyInspired
Wed Oct 20, 2021 2:33 am
Forum: Help and Support
Topic: Sam & Max Adlib - over-exaggerated vibrato?
Replies: 4
Views: 1403

Sam & Max Adlib - over-exaggerated vibrato?

Specifically on the top-rightmost Snuckey's location on the USA map in Sam & Max Hit the Road for the outdoor theme the bass instrument seems to be playing with a hyper-sensitive vibrato. But in DOSBox Adlib it sounds much more subtle. Present, but definitely more subtle and sensible (to my musi...
by MusicallyInspired
Sat Oct 16, 2021 2:07 am
Forum: General Discussion
Topic: Question about Sierra AGI engine support level
Replies: 7
Views: 2287

Re: Question about Sierra AGI engine support level

Also accurate emulation of CGA with composite colours and CGA with RGB dithering. What you currently get when selecting "CGA" in AGI games, with those ugly pink/magenta colours, is more of a "glitch" than an actual representation of what gamers with either CGA option would have ...
by MusicallyInspired
Sun Oct 10, 2021 3:24 pm
Forum: General Discussion
Topic: Twenty years ago today...
Replies: 15
Views: 18505

Re: Twenty years ago today...

Congrats to everyone involved in the hard work!
by MusicallyInspired
Fri Oct 01, 2021 9:17 pm
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 161
Views: 370554

Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)

I'm working on SQ4 and SQ5 at the moment but it's slow going because I've got a bunch of other things to do. It's a meticulous process because some models don't work well with some backgrounds. So I'm doing a lot of pre and post-upscale pixel modifications to backgrounds and sprites to make sure the...