Search found 150 matches
- Sun Oct 28, 2018 11:03 pm
- Forum: General Discussion
- Topic: Infrastructure updates
- Replies: 15
- Views: 23486
Re: Infrastructure updates
The difference between "new posts" and "no new posts" is hardly noticeable anymore. it's just the slight color change on the border around the circle. This makes those two icons very hard to differentiate.
- Wed Aug 29, 2018 8:10 am
- Forum: General Discussion
- Topic: Framecap in ScummVM?
- Replies: 9
- Views: 5420
No, there is nothing even close to that. Engines call screen update up to 200 times per second, and normally there are dirty rectangles involved, so the frames are not even redrawn. The FPS topic normally belongs to hardware or hardware emulators. ScummVM is none of these. Eugene Ahh so technically...
- Wed Aug 22, 2018 4:31 pm
- Forum: General Discussion
- Topic: Inconceivable, the royal pyramid besieged!
- Replies: 26
- Views: 17740
- Sat Aug 11, 2018 9:34 pm
- Forum: General Discussion
- Topic: Is it OK to merge non-adventure engines to ScummVM?
- Replies: 8
- Views: 6407
Visual Novel are not rejected per se, but currently the only visual novels proposed were (at the very least) erotic, so they were vetoed. Do you have a title in mind? Well, to be honest I have nothing particular in mind (yet). It's just that I have been thinking on what type of game engine I could ...
- Wed Aug 01, 2018 2:34 pm
- Forum: General Discussion
- Topic: Is it OK to merge non-adventure engines to ScummVM?
- Replies: 8
- Views: 6407
- Tue Jul 31, 2018 7:13 am
- Forum: General Discussion
- Topic: Can screenshots be saved as something other than bitmaps?
- Replies: 4
- Views: 3237
If you compile ScummVM with libpng, screenshots are automatically saved in .png format instead of .bmp. What build are you using? As for your second problem, you can order the screenshots by Creation Date in Windows Explorer, that will show them in the correct order. Or only delete them at the very ...
- Mon May 07, 2018 11:13 am
- Forum: Help and Support
- Topic: About World of Xeen GOG Version
- Replies: 32
- Views: 18035
One question. Are the color of the liquid in the barrels be recorded in the autonotes? I am not sure, and maybe I am confusing about how it works in might and magic 6 instead. In case it should be recorded in the diary I can say It is not the case. Greetings No, this was never in Xeen 4 / 5. I also...
- Wed Dec 27, 2017 11:25 am
- Forum: General Discussion
- Topic: ScummVM needs OpenGL with xBRZ support
- Replies: 21
- Views: 19987
- Tue Nov 28, 2017 10:01 am
- Forum: General Discussion
- Topic: [Release] Metropolis Launcher v1.1.1 with ScummVM support
- Replies: 4
- Views: 4713
- Tue Nov 07, 2017 10:20 pm
- Forum: The Junkyard
- Topic: Legend Entertainment's Games
- Replies: 51
- Views: 94225
- Sun Oct 22, 2017 11:07 am
- Forum: General Discussion
- Topic: Building 1.9.0 with Visual Studio 2015 Linker Error and Fix
- Replies: 1
- Views: 2012
Re: Building 1.9.0 with Visual Studio 2015 Linker Error and
/NODEFAULTLIB:MSVCRT ist just to remove a linker warning. This can lead to quite hard-to-track-down errors later on. It usually means that one of the libraries you're importing (I think it's probably libcurl) was built against a specific runtime library. If you add this flag, the compiler can not c...
- Mon Jul 03, 2017 10:03 pm
- Forum: The Junkyard
- Topic: Magnetic Scrolls adventures source code
- Replies: 1
- Views: 4976
Magnetic Scrolls adventures source code
I just found this:
https://strandgames.com/blog/magnetic-s ... -recovered
a very interesting read...
https://strandgames.com/blog/magnetic-s ... -recovered
a very interesting read...
- Sat May 06, 2017 5:27 pm
- Forum: General Discussion
- Topic: GSoC projects announced
- Replies: 1
- Views: 2421
- Tue May 02, 2017 10:14 pm
- Forum: The Junkyard
- Topic: Cosmology of Kyoto
- Replies: 7
- Views: 7397
- Wed Dec 28, 2016 4:44 pm
- Forum: Help and Support
- Topic: How to make ScummVM portable?
- Replies: 8
- Views: 14576
Re: How to make ScummVM portable?
Yes, I'm referring to the stable release zip of ScummVM. Thanks for the help - however, I'm not sure that being required to launch a .bat or anything other than the exe itself will work because of the way that D-Fend Reloaded is. In other words I'm not aware of how to specify D-Fend to launch anyth...