Search found 150 matches

by Dark-Star
Sun Oct 28, 2018 11:03 pm
Forum: General Discussion
Topic: Infrastructure updates
Replies: 15
Views: 23486

Re: Infrastructure updates

The difference between "new posts" and "no new posts" is hardly noticeable anymore. it's just the slight color change on the border around the circle. This makes those two icons very hard to differentiate.
by Dark-Star
Wed Aug 29, 2018 8:10 am
Forum: General Discussion
Topic: Framecap in ScummVM?
Replies: 9
Views: 5420

No, there is nothing even close to that. Engines call screen update up to 200 times per second, and normally there are dirty rectangles involved, so the frames are not even redrawn. The FPS topic normally belongs to hardware or hardware emulators. ScummVM is none of these. Eugene Ahh so technically...
by Dark-Star
Wed Aug 22, 2018 4:31 pm
Forum: General Discussion
Topic: Inconceivable, the royal pyramid besieged!
Replies: 26
Views: 17740

no (the engine is too different)
by Dark-Star
Sat Aug 11, 2018 9:34 pm
Forum: General Discussion
Topic: Is it OK to merge non-adventure engines to ScummVM?
Replies: 8
Views: 6407

Visual Novel are not rejected per se, but currently the only visual novels proposed were (at the very least) erotic, so they were vetoed. Do you have a title in mind? Well, to be honest I have nothing particular in mind (yet). It's just that I have been thinking on what type of game engine I could ...
by Dark-Star
Wed Aug 01, 2018 2:34 pm
Forum: General Discussion
Topic: Is it OK to merge non-adventure engines to ScummVM?
Replies: 8
Views: 6407

I'll chime in here with a similar question: How about "Visual Novel" style games? They are very similar to at least one game that's already in ScummVM (plumbers), so they might actually be in-scope, right?
by Dark-Star
Tue Jul 31, 2018 7:13 am
Forum: General Discussion
Topic: Can screenshots be saved as something other than bitmaps?
Replies: 4
Views: 3237

If you compile ScummVM with libpng, screenshots are automatically saved in .png format instead of .bmp. What build are you using? As for your second problem, you can order the screenshots by Creation Date in Windows Explorer, that will show them in the correct order. Or only delete them at the very ...
by Dark-Star
Mon May 07, 2018 11:13 am
Forum: Help and Support
Topic: About World of Xeen GOG Version
Replies: 32
Views: 18035

One question. Are the color of the liquid in the barrels be recorded in the autonotes? I am not sure, and maybe I am confusing about how it works in might and magic 6 instead. In case it should be recorded in the diary I can say It is not the case. Greetings No, this was never in Xeen 4 / 5. I also...
by Dark-Star
Wed Dec 27, 2017 11:25 am
Forum: General Discussion
Topic: ScummVM needs OpenGL with xBRZ support
Replies: 21
Views: 19987

What do you mean by "slow scalers"? I mean, even on my 6 year old rig the scalers impose no frame rate drop, they don't even increase CPU load measurably.
by Dark-Star
Tue Nov 28, 2017 10:01 am
Forum: General Discussion
Topic: [Release] Metropolis Launcher v1.1.1 with ScummVM support
Replies: 4
Views: 4713

Linux users don't usually need launchers, they know the command line pretty well ;-)

And then there's always Wine + Mono...
by Dark-Star
Tue Nov 07, 2017 10:20 pm
Forum: The Junkyard
Topic: Legend Entertainment's Games
Replies: 51
Views: 94225

dreammaster wrote:A bit of good news [...] I'm now returning to work finishing up the Xeen engine...
Cool! Looking forward to saving Crodo once again :D
by Dark-Star
Sun Oct 22, 2017 11:07 am
Forum: General Discussion
Topic: Building 1.9.0 with Visual Studio 2015 Linker Error and Fix
Replies: 1
Views: 2012

Re: Building 1.9.0 with Visual Studio 2015 Linker Error and

/NODEFAULTLIB:MSVCRT ist just to remove a linker warning. This can lead to quite hard-to-track-down errors later on. It usually means that one of the libraries you're importing (I think it's probably libcurl) was built against a specific runtime library. If you add this flag, the compiler can not c...
by Dark-Star
Mon Jul 03, 2017 10:03 pm
Forum: The Junkyard
Topic: Magnetic Scrolls adventures source code
Replies: 1
Views: 4976

Magnetic Scrolls adventures source code

I just found this:
https://strandgames.com/blog/magnetic-s ... -recovered

a very interesting read...
by Dark-Star
Sat May 06, 2017 5:27 pm
Forum: General Discussion
Topic: GSoC projects announced
Replies: 1
Views: 2421

Congratulations to both SoC students for getting accepted.

Now I can finally finish Mission Supernova at some point in the not-too-distant future :)
by Dark-Star
Tue May 02, 2017 10:14 pm
Forum: The Junkyard
Topic: Cosmology of Kyoto
Replies: 7
Views: 7397

Oh boy, I remember "playing" that one a few years ago. Was a bit creepy but still cool. Never finished it (is there even an end?). Later I found many of the locations from the game (and read about the folklore) during my time in Kyoto.

Ah, the memories :)
by Dark-Star
Wed Dec 28, 2016 4:44 pm
Forum: Help and Support
Topic: How to make ScummVM portable?
Replies: 8
Views: 14576

Re: How to make ScummVM portable?

Yes, I'm referring to the stable release zip of ScummVM. Thanks for the help - however, I'm not sure that being required to launch a .bat or anything other than the exe itself will work because of the way that D-Fend Reloaded is. In other words I'm not aware of how to specify D-Fend to launch anyth...