Search found 1060 matches
- Wed Jun 22, 2022 4:48 pm
- Forum: Grim Fandango Deluxe
- Topic: Widescreen mod
- Replies: 112
- Views: 180150
Re: Widescreen mod
Unfortunately, there has not been much progress in a long time. The project appears to have halted.
- Wed May 04, 2022 3:45 pm
- Forum: General Discussion
- Topic: "Return to Zork": support for different versions?
- Replies: 3
- Views: 6879
Re: "Return to Zork": support for different versions?
Thanks for the info, that's amazing!
I really hope this helps getting it implemented in ScummVM one day For now, I will finally try out some of my ReelMagik games that have just collected dust over the years <3
I really hope this helps getting it implemented in ScummVM one day For now, I will finally try out some of my ReelMagik games that have just collected dust over the years <3
- Tue Mar 29, 2022 6:25 pm
- Forum: General Discussion
- Topic: Blade runner game - restored content version on gog.com
- Replies: 1
- Views: 5416
Re: Blade runner game - restored content version on gog.com
You came to the ScummVM forums to let everyone know that the ScummVM team has implemented a mode for restored content in ScummVM?
I ... thanks?
I ... thanks?
- Thu Mar 17, 2022 4:23 pm
- Forum: General Discussion
- Topic: Can you survive six of your deadliest foes? 🕷
- Replies: 2
- Views: 5390
Re: Can you survive six of your deadliest foes? 🕷
Yes. Or, it is at least not very well known. But you can pick up a copy quite cheaply on eBay. The graphics and concept are interesting.
- Sat Mar 12, 2022 6:49 pm
- Forum: Help and Support
- Topic: Extracting ADF files on Win10
- Replies: 4
- Views: 2749
Re: Extracting ADF files on Win10
Where did you get the ADF files from?
- Wed Jan 26, 2022 1:53 pm
- Forum: General Discussion
- Topic: Dreamweb walkthough
- Replies: 10
- Views: 6767
Re: Dreamweb walkthough
It's a fictional character in a video game ...
- Mon Oct 18, 2021 4:25 pm
- Forum: General Discussion
- Topic: Twenty years ago today...
- Replies: 15
- Views: 18438
Re: Twenty years ago today...
Sorry, badly worded, what i meant is it's not a Scumm Emulator/VM machine any more. It's added tons more engines to a point where even games which have no form of connection to the Scumm engine and it's uses are being supported. At one point it was for Graphical adventure and role-playin games but ...
- Mon May 17, 2021 9:26 am
- Forum: The Junkyard
- Topic: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
- Replies: 156
- Views: 366514
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
I may be misremembering, but I believe they only retouched the original videos (applied some filters) and chopped them up (they are shorter) to get rid of some of the artefacts. They even replaced some shots with still frames by Dave Gibbons, like in the introscene seen here. Reason being, they did ...
- Mon Feb 15, 2021 7:04 pm
- Forum: General Discussion
- Topic: Sanitarium Engine - All help is welcome
- Replies: 150
- Views: 197569
Re: Sanitarium Engine - All help is welcome
Hi all, I've recently fixed a number of bugs related to the conversation and inventory systems, so at least chapter 1 is now completable, however random crashes still occur My repo: https://github.com/alxpnv/scummvm-asylum Chapter 1 demo: https://vimeo.com/511557296 That's fantastic! Well done!
- Sat Jan 02, 2021 2:58 pm
- Forum: The Junkyard
- Topic: Buried in Time (Journeyman Project 2)
- Replies: 33
- Views: 36891
Re: Buried in Time (Journeyman Project 2)
This person compiled the engine on their own. It is not merged with ScummVM or available to download. Like you said yourself, you will just have to wait and see if anything changes, I'm afraid.
- Tue Nov 24, 2020 9:54 pm
- Forum: General Discussion
- Topic: [Discworld Noir] What's with Lewton's walking animation?
- Replies: 6
- Views: 9551
- Mon Nov 23, 2020 6:20 am
- Forum: General Discussion
- Topic: [Discworld Noir] What's with Lewton's walking animation?
- Replies: 6
- Views: 9551
Re: [Discworld Noir] What's with Lewton's walking animation?
Most of the problems running DW Noir on modern platforms comes from issues running on multiple cpu cores. I modified the executable to only run on one cpu core back in the day, which seemed to resolve most problems.
- Tue Oct 13, 2020 9:10 pm
- Forum: General Discussion
- Topic: Support for Out of Order?
- Replies: 4
- Views: 3703
Re: Support for Out of Order?
Pretty much yes. The engine is not complete.
- Sun Oct 11, 2020 8:13 pm
- Forum: General Discussion
- Topic: Support for Out of Order?
- Replies: 4
- Views: 3703
- Fri May 10, 2019 1:20 pm
- Forum: The Junkyard
- Topic: Games i want ScummVM to Support
- Replies: 5
- Views: 10827
Re: Games i want ScummVM to Support
How modest. You might as well have searched for 'every point and click adventure game made ever' on mobygames and posted the result.