Hello,
version 2.6.0 still does not work on my PC.
See:
https://bugs.scummvm.org/ticket/13712
Sincerely.
EDIT: I debugged a bit more and for pure case I found where the bug is, see:
https://github.com/scummvm/scummvm/pull/4155
After applying that fix, SCUMMVM finally works again on my PC.
Search found 26 matches
- Wed Aug 03, 2022 4:50 pm
- Forum: General Discussion
- Topic: ScummVM 2.6.0 or: Insane Escapism
- Replies: 23
- Views: 7657
- Sun Dec 19, 2021 10:31 am
- Forum: The Junkyard
- Topic: Lost Dutchman Mine
- Replies: 0
- Views: 27847
Lost Dutchman Mine
Lost Dutchman Mine is a non-linear adventure video game released in 1989, which puts the player in the role of a gold miner, circa 1860 A.D. This game had been developed for Amiga, Atari ST and MS-DOS. https://en.wikipedia.org/wiki/Lost_Dutchman_Mine_(video_game) This is not into the lists of suppor...
- Mon Nov 08, 2021 6:22 pm
- Forum: The Junkyard
- Topic: It Came From The Desert (1 & 2, Cinemaware)
- Replies: 2
- Views: 6512
It Came From The Desert (1 & 2, Cinemaware)
"It Came From The Desert" is an adventure game released into the 1989 by Cinemaware: https://web.archive.org/web/20070408150120/http://www.cinemaware.com/clsgame_itcame.asp Later, "Antheads: It Came From The Desert 2" had been released as an expansion for the first game. https://...
- Mon Aug 16, 2021 6:40 pm
- Forum: PocketPC/WinCE Port
- Topic: ScummVM 2.3.0git running on PocketPC
- Replies: 10
- Views: 55610
Re: ScummVM 2.3.0git running on PocketPC
It seems that adding "--disable-scalers" made a much more usable result: BTW, do you know if, inside the virtual machine, there are already some options for: 1) rotating the screen landscape/portrait? 2) adding a virtual keyboard? Here, I attached the latest results after adding that optio...
- Sun Aug 15, 2021 5:07 pm
- Forum: PocketPC/WinCE Port
- Topic: ScummVM 2.3.0git running on PocketPC
- Replies: 10
- Views: 55610
ScummVM 2.3.0git running on PocketPC
Hello, I took the latest sources of ScummVM from GIT and I compiled them for Windows CE. After about one day of work, I resurrected the virtual machine on this platform with few changes and by using current SDL user interface. I have to say that I expected to find much more troubles. Actually, in th...
- Tue May 04, 2021 9:24 am
- Forum: General Discussion
- Topic: Binary release of SCUMMVM for Windows
- Replies: 4
- Views: 4001
Re: Binary release of SCUMMVM for Windows
What do you mean? Why ScummVM comes with only 4 DLLs instead of, say, 8, 13 or 53? Well, this is my case as an example: the speed is not exactly the best when you run SCUMMVM on an Intel Atom, but if you select FluidSynth support then the program slow down a lot, becoming quite difficult to use. Ho...
- Sat May 01, 2021 3:37 pm
- Forum: General Discussion
- Topic: Binary release of SCUMMVM for Windows
- Replies: 4
- Views: 4001
Binary release of SCUMMVM for Windows
Hello,
I was wondering if there is a particular reason because the stable executables of SCUMMVM for Windows are released as a single, big monolithic file without much dependencies rather than the main executable and a number of extra DLLs.
Sincerely.
I was wondering if there is a particular reason because the stable executables of SCUMMVM for Windows are released as a single, big monolithic file without much dependencies rather than the main executable and a number of extra DLLs.
Sincerely.
- Sun Mar 01, 2020 12:21 pm
- Forum: General Discussion
- Topic: [Solved] Toonstruck crashes on aarch64
- Replies: 9
- Views: 5236
Re: Toonstruck crashes on aarch64
Hello, I compiled the latest sources of ScummVM for Aarch64 on linux Debian and I tested it with the german demo version of the game that I downloaded from this site: the game starts, it plays the intro video and when I select New Game the gameplay starts without crashes. Perhaps, the demo version i...
- Sun Feb 23, 2020 3:00 pm
- Forum: General Discussion
- Topic: Bladerunner engine (and others) and use of float math.
- Replies: 2
- Views: 1306
Re: Bladerunner engine (and others) and use of float math.
Indeed the C++ standard, declares overloaded trigonometric functions for float, double, and long double, and I would expect sin(float) and sinf(float) (which can both be used) to have the same performances. I see. Thank you very much for your quick reply. So, according to what you said, probably th...
- Sun Feb 23, 2020 2:01 pm
- Forum: General Discussion
- Topic: [Solved] Toonstruck crashes on aarch64
- Replies: 9
- Views: 5236
Re: Toonstruck crashes on aarch64
I would like to suggest an useful (at least, for me it is) method for testing SCUMMVM for different platforms quite easily. The only prerequisite is the presence of linux and QEMU-USER. QEMU is an emulator that pehaps you already know and, besides the emulation of a total system like VirtualBox, all...
- Sun Feb 23, 2020 1:07 pm
- Forum: General Discussion
- Topic: Bladerunner engine (and others) and use of float math.
- Replies: 2
- Views: 1306
Bladerunner engine (and others) and use of float math.
Hello, while looking to the source codes, I have noticed some interesting points when reading the sources of the Bladerunner engine. However, this could be applied to many other engines that use floating point math. Well, let't take this example: float x = <some calculations> float y = sin(x); I wou...
- Wed Aug 14, 2019 11:02 am
- Forum: General Discussion
- Topic: SCUMMVM for Windows 64 bit
- Replies: 24
- Views: 23920
Re: SCUMMVM for Windows 64 bit
Hello, since some years have passed and since this seems to be the thread with the best thougths from people for this topic, do you think that it would be possible to release an executable made for Windows 64bit, when the new version will be released? With MSYS2, it is easy, you just need to select ...
- Sat Jan 26, 2019 12:22 pm
- Forum: General Discussion
- Topic: ScummVM and Windows for ARM64
- Replies: 2
- Views: 2744
ScummVM and Windows for ARM64
Hello, I was wondering what you think about releasing ScummVM for running natively on Windows 10 for ARM64. This platform is known to be able to run also 32bit x86 code by using a software emulator, but often with poor performance, while a Snapdragon is able to reach much greater results when it exe...
- Fri Aug 17, 2018 11:31 am
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 69565
You could see it yourself, by browsing the commits at:sawyer700 wrote:Any news??? I've been snooping from time to time to no avail????
https://github.com/scummvm/scummvm/tree ... laderunner
and in case somebody owns the game, helping with commits or testing.
- Sat Mar 17, 2018 4:34 pm
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 69565