Search found 555 matches
- Tue Nov 01, 2022 3:26 pm
- Forum: The Junkyard
- Topic: RogueVM
- Replies: 30
- Views: 35554
Re: RogueVM
Are there any news regarding this topic? Not really, no. I had a look at it's disassembly a while back, and confirmed that there was nothing that would make it particularly easy to reverse. Even the existing xBak code wasn't all that helpful, since they made it based on experimentation with the gam...
- Sun Jul 03, 2022 5:25 pm
- Forum: Help and Support
- Topic: Might and Magic Word of Xeen - German Translation, ß missing
- Replies: 3
- Views: 1145
Re: Might and Magic Word of Xeen - German Translation, ß missing
It's been a while since I worked on the Xeen engine, so I had to refresh my memory. But I confirmed that yeh, the German version isn't finished yet, so isn't officially supported. That's why it's still marked unstable. I tried changing the text input for the mirror to allow for 8-bit characters, and...
- Tue Jun 14, 2022 2:13 am
- Forum: General Discussion
- Topic: Please help with testing the upcoming ScummVM 2.6.0 release!
- Replies: 21
- Views: 13980
Re: Please help with testing the upcoming ScummVM 2.6.0 release!
AGT games still don't work properly with Gargoyle. I downloaded and tried the early 2022 version. Then there's not much we can do about it. Since the engine was ported rather than being done by us from scratch, we're really limited to the kinds of bugfixes and enhancements we can do. [/quote] This ...
- Fri Jun 10, 2022 1:24 am
- Forum: General Discussion
- Topic: Please help with testing the upcoming ScummVM 2.6.0 release!
- Replies: 21
- Views: 13980
Re: Please help with testing the upcoming ScummVM 2.6.0 release!
SCUMMVM, both versions I've tried for Windows, will run these games but only for a time and poorly at that. Hey there. I'm the develop who did the original port of the AGT sub-engine. Like most of the other sub-engines, this was based on the Gargoyle project's version that had changes done to integ...
- Wed May 18, 2022 4:28 pm
- Forum: General Discussion
- Topic: Easter Egg Forest Melee Island - Monkey Island - The Secret of Monkey Island
- Replies: 1
- Views: 1702
Re: Easter Egg Forest Melee Island - Monkey Island - The Secret of Monkey Island
This is actually an infamous easter egg from the floppy version, that LucasArts later regretted, because they got way too many calls from people not getting the joke, and complaining they were missing the disk 22. If I recall correctly, because of this they removed the easter egg entirely from the C...
- Sun May 15, 2022 12:01 am
- Forum: Help and Support
- Topic: Typo in source filename?
- Replies: 1
- Views: 1017
Re: Typo in source filename?
Thanks for noticing. I'll take care of it.
- Tue May 03, 2022 3:01 pm
- Forum: Help and Support
- Topic: AmigaOS4 compilation failure (including buildbot)
- Replies: 10
- Views: 2047
Re: AmigaOS4 compilation failure (including buildbot)
It doesn't hurt. It takes such a long time for all the systems on Buildbot to finish compiling each batch that it's easy for me to forget to check the next day that there were issues for any systems. Your nudge in the forum is actually helpful in reminding me.
- Tue Apr 26, 2022 5:27 am
- Forum: General Discussion
- Topic: You are in a maze of twisty little passages, all alike
- Replies: 66
- Views: 25075
Re: You are in a maze of twisty little passages, all alike
Then created a .garglkrc file in $HOME/ as suggested by the Gargoyle dev but that doesn't seem to be picked up by ScummVM. Any suggestions? If not I think I will create a ticket. Having the ability to change the color scheme is pretty essential for a text based game. Thanks for the info. As for a g...
- Mon Apr 25, 2022 12:31 am
- Forum: General Discussion
- Topic: You are in a maze of twisty little passages, all alike
- Replies: 66
- Views: 25075
Re: You are in a maze of twisty little passages, all alike
Is there an overview with these options? I would also like to adjust the fixed title/header in the game if that is possible. Currently testing Moonmist. I assume it is not possible to fix this with one setting for all Glk games? Not really at the moment. Presumably there may be some documentation o...
- Fri Apr 15, 2022 1:16 am
- Forum: Help and Support
- Topic: AmigaOS4 compilation failure (including buildbot)
- Replies: 10
- Views: 2047
Re: AmigaOS4 compilation failure (including buildbot)
I'll start looking at bugs once I reach parity with upstream, just to be sure that none are things that were were already identified and fixed upstream.
- Wed Apr 13, 2022 11:28 pm
- Forum: Help and Support
- Topic: AmigaOS4 compilation failure (including buildbot)
- Replies: 10
- Views: 2047
Re: AmigaOS4 compilation failure (including buildbot)
Darn. I'll try to look into it if not tonight, then tomorrow night definitely.
- Mon Apr 11, 2022 9:24 pm
- Forum: The Junkyard
- Topic: Les visiteurs Le Jeu
- Replies: 9
- Views: 7953
Re: Les visiteurs Le Jeu
If you want to provide materials, you can always contact one of the team leaders and volunteer to post original discs to an appropriate developer. That said, I looked at the engine in question and there's been no work done on it since the end of last year. So if you want the game supported, you'd li...
- Mon Apr 11, 2022 7:02 pm
- Forum: The Junkyard
- Topic: Les visiteurs Le Jeu
- Replies: 9
- Views: 7953
Re: Les visiteurs Le Jeu
You're violating forum rules by posting the game download. Please refrain from doing so. According to the following Wiki page, the game isn't in the list of supported games for the engine, so the answer is you can't currently play the game in ScummVM.
- Sun Mar 20, 2022 10:05 pm
- Forum: The Junkyard
- Topic: Legend Entertainment's Games
- Replies: 51
- Views: 88191
Re: Legend Entertainment's Games
No worries. Lack of time is always a problem for me too. As far as your questions: 1) Unreferenced strings: the strings are variable length, so it's not just some large fixed size element table. There's always the possibility that the segment mappings are slightly incorrect, and the strings belong t...
- Fri Mar 04, 2022 5:50 am
- Forum: The Junkyard
- Topic: Legend Entertainment's Games
- Replies: 51
- Views: 88191
Re: Legend Entertainment's Games
Kudos on the good work. If you've got specific examples of the different kinds of weirdness, I can have a look see and see if I can determine anything. Otherwise, I'll likely finally get around to working on the Legend games myself as well later on in the year, likely starting with Shannara.. possib...