Search found 45 matches

by tumbleweed
Sun May 18, 2014 2:13 pm
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 437
Views: 489692

Re: Which games would you like to be supported on the future?

Of course!
Just send me a message when I can start testing! I can help on weekends
by tumbleweed
Fri May 16, 2014 7:05 pm
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 437
Views: 489692

Re: Which games would you like to be supported on the future?

I want to remark how it's simply amazing the work dreammaster and strangerke are doing for MADS engine when you check their repo Wish that out-of-sight HUGE effort for a hidden gem in our memories is compensated somewhere in this life I hope I had time to learn C++ and help with SCI (specially for g...
by tumbleweed
Mon Apr 21, 2014 1:44 pm
Forum: General Discussion
Topic: Gabriel Knight Support
Replies: 12
Views: 8359

Is there any way to track the progress or whatever is missing? I would like to see an overview of whats missing (if that is possible). I'm talking on a code level. The entire graphics code for SCI32 is pretty wrong. It needs to be rewritten and that's a huge amount of work. Since no one is actively...
by tumbleweed
Fri Apr 18, 2014 5:37 pm
Forum: General Discussion
Topic: Gabriel Knight Support
Replies: 12
Views: 8359

Is there any way to track the progress or whatever is missing? I would like to see an overview of whats missing (if that is possible). I'm talking on a code level.
by tumbleweed
Fri Feb 21, 2014 4:16 pm
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 437
Views: 489692

Re: Which games would you like to be supported on the future?

Both are good news! Thank you for your effort guys!
by tumbleweed
Fri Feb 21, 2014 3:40 pm
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 437
Views: 489692

Re: Which games would you like to be supported on the future?

ags has ts own engine port: https://github.com/adventuregamestudio/ags It isn't perfect yet, (there are bugs on some games on linux, and the 'dll plugins' haven't been ported), but for instance, you can play the blackwell, primordia etc games. In fact i doubt that there is a game that will outright...
by tumbleweed
Mon Feb 03, 2014 7:34 pm
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 437
Views: 489692

Re: Which games would you like to be supported on the future?

You can add my votes for: 1 - Return of the Phantom, Dragonsphere (M4) 2 - AGS engine (Blackwell, Maniac Mansions Remake) 3 - Shadow of the Comet + Prisioner of Ice (Infogrames) 4 - Sherlock Holmes Scalpel 5 - Les Manley 2: Lost in LA 6 - Igor: Objective Uikokahonia 7 - Alien Incident 8 - Innocent u...
by tumbleweed
Sun Feb 02, 2014 3:09 am
Forum: Help and Support
Topic: Larry 1 corrupted version
Replies: 3
Views: 2441

Re: Larry 1 corrupted version

If you own that version and want to play through it, just go for it. It would be interesting if everything works now. You would have to use the latest ScummVM daily build though. Yes, I was using last one and I did not see any important bug, that is why I was curious. Thanks! I own precisely the or...
by tumbleweed
Sun Feb 02, 2014 2:55 am
Forum: Help and Support
Topic: Feature Suggestion (Holding Ctrl instead of Ctrl+m)
Replies: 0
Views: 2097

Feature Suggestion (Holding Ctrl instead of Ctrl+m)

Hi! Perhaps I sound too picky, but I was thinking of this idea. Holding CTRL while in Mouse Capture or Mouse Non Capture mode acts as the alternative mode. I use to do 300 things while playing and in my case at least is a bit tedious do the CTRl+m twice every time. I find easy to hold ctrl for switc...
by tumbleweed
Tue Jan 28, 2014 1:22 pm
Forum: Help and Support
Topic: Larry 1 corrupted version
Replies: 3
Views: 2441

Larry 1 corrupted version

Hi! I am plannign to try some Sierra adventures, and I started browsing Larry 1 VGA versions. Looking ScummVM detections, it seems to exist only one version of spanish VGA Larry, but there is a message indicating "this is a known corrupted version". Where can I find info on this topic? Wha...
by tumbleweed
Thu Jan 23, 2014 12:10 pm
Forum: Help and Support
Topic: Compilation of audio caractersitics for some classical games
Replies: 2
Views: 2037

Thanks! I'll edit my question!
by tumbleweed
Thu Jan 23, 2014 2:40 am
Forum: Help and Support
Topic: Compilation of audio caractersitics for some classical games
Replies: 2
Views: 2037

Compilation of audio caractersitics for some classical games

Hi! Could anybody help me in gathering and checking all audio data profiles for classic games? So far, and thanks to this post (http://forums.scummvm.org/viewtopic.php?t=615&postdays=0&postorder=asc&start=0), I collected following info: Atlantis, Simon2,Goblins 1/2/3 Sound FX-GobSpeak Fl...
by tumbleweed
Tue Apr 02, 2013 5:08 pm
Forum: General Discussion
Topic: Kyrandia as a software versions (best one?)- Call for expert
Replies: 17
Views: 9222

Yes it is the same edition as me, as I quoted before. It is voiceless and a true shame, I never identified a later edition.
by tumbleweed
Sun Mar 31, 2013 2:14 pm
Forum: Help and Support
Topic: Ogg: Vorbis/aotuv and newcoming Opus
Replies: 2
Views: 1721

In addition, Opus is being designed by IETF so it's even more standard than Vorbis, which by the way are helping in these design. It seems like easier to adopt by the whole community with these specs and promoters :)

Thanks for the answer!
by tumbleweed
Sat Mar 30, 2013 5:52 pm
Forum: Help and Support
Topic: Ogg: Vorbis/aotuv and newcoming Opus
Replies: 2
Views: 1721

Ogg: Vorbis/aotuv and newcoming Opus

Hi again, after ripping, I'm seeking my optimal way of compressing audio files. I think the best standard quality/compression is nowadays achieved by Vorbis mod aotuv. Is this codec supported in the same way than conventional Vorbis ogg? Is it expected to include Opus support to ScummVM soon? Thanks!