Of course!
Just send me a message when I can start testing! I can help on weekends
Search found 45 matches
- Sun May 18, 2014 2:13 pm
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 437
- Views: 489692
- Fri May 16, 2014 7:05 pm
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 437
- Views: 489692
Re: Which games would you like to be supported on the future?
I want to remark how it's simply amazing the work dreammaster and strangerke are doing for MADS engine when you check their repo Wish that out-of-sight HUGE effort for a hidden gem in our memories is compensated somewhere in this life I hope I had time to learn C++ and help with SCI (specially for g...
- Mon Apr 21, 2014 1:44 pm
- Forum: General Discussion
- Topic: Gabriel Knight Support
- Replies: 12
- Views: 8359
Is there any way to track the progress or whatever is missing? I would like to see an overview of whats missing (if that is possible). I'm talking on a code level. The entire graphics code for SCI32 is pretty wrong. It needs to be rewritten and that's a huge amount of work. Since no one is actively...
- Fri Apr 18, 2014 5:37 pm
- Forum: General Discussion
- Topic: Gabriel Knight Support
- Replies: 12
- Views: 8359
- Fri Feb 21, 2014 4:16 pm
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 437
- Views: 489692
Re: Which games would you like to be supported on the future?
Both are good news! Thank you for your effort guys!
- Fri Feb 21, 2014 3:40 pm
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 437
- Views: 489692
Re: Which games would you like to be supported on the future?
ags has ts own engine port: https://github.com/adventuregamestudio/ags It isn't perfect yet, (there are bugs on some games on linux, and the 'dll plugins' haven't been ported), but for instance, you can play the blackwell, primordia etc games. In fact i doubt that there is a game that will outright...
- Mon Feb 03, 2014 7:34 pm
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 437
- Views: 489692
Re: Which games would you like to be supported on the future?
You can add my votes for: 1 - Return of the Phantom, Dragonsphere (M4) 2 - AGS engine (Blackwell, Maniac Mansions Remake) 3 - Shadow of the Comet + Prisioner of Ice (Infogrames) 4 - Sherlock Holmes Scalpel 5 - Les Manley 2: Lost in LA 6 - Igor: Objective Uikokahonia 7 - Alien Incident 8 - Innocent u...
- Sun Feb 02, 2014 3:09 am
- Forum: Help and Support
- Topic: Larry 1 corrupted version
- Replies: 3
- Views: 2441
Re: Larry 1 corrupted version
If you own that version and want to play through it, just go for it. It would be interesting if everything works now. You would have to use the latest ScummVM daily build though. Yes, I was using last one and I did not see any important bug, that is why I was curious. Thanks! I own precisely the or...
- Sun Feb 02, 2014 2:55 am
- Forum: Help and Support
- Topic: Feature Suggestion (Holding Ctrl instead of Ctrl+m)
- Replies: 0
- Views: 2097
Feature Suggestion (Holding Ctrl instead of Ctrl+m)
Hi! Perhaps I sound too picky, but I was thinking of this idea. Holding CTRL while in Mouse Capture or Mouse Non Capture mode acts as the alternative mode. I use to do 300 things while playing and in my case at least is a bit tedious do the CTRl+m twice every time. I find easy to hold ctrl for switc...
- Tue Jan 28, 2014 1:22 pm
- Forum: Help and Support
- Topic: Larry 1 corrupted version
- Replies: 3
- Views: 2441
Larry 1 corrupted version
Hi! I am plannign to try some Sierra adventures, and I started browsing Larry 1 VGA versions. Looking ScummVM detections, it seems to exist only one version of spanish VGA Larry, but there is a message indicating "this is a known corrupted version". Where can I find info on this topic? Wha...
- Thu Jan 23, 2014 12:10 pm
- Forum: Help and Support
- Topic: Compilation of audio caractersitics for some classical games
- Replies: 2
- Views: 2037
- Thu Jan 23, 2014 2:40 am
- Forum: Help and Support
- Topic: Compilation of audio caractersitics for some classical games
- Replies: 2
- Views: 2037
Compilation of audio caractersitics for some classical games
Hi! Could anybody help me in gathering and checking all audio data profiles for classic games? So far, and thanks to this post (http://forums.scummvm.org/viewtopic.php?t=615&postdays=0&postorder=asc&start=0), I collected following info: Atlantis, Simon2,Goblins 1/2/3 Sound FX-GobSpeak Fl...
- Tue Apr 02, 2013 5:08 pm
- Forum: General Discussion
- Topic: Kyrandia as a software versions (best one?)- Call for expert
- Replies: 17
- Views: 9222
- Sun Mar 31, 2013 2:14 pm
- Forum: Help and Support
- Topic: Ogg: Vorbis/aotuv and newcoming Opus
- Replies: 2
- Views: 1721
- Sat Mar 30, 2013 5:52 pm
- Forum: Help and Support
- Topic: Ogg: Vorbis/aotuv and newcoming Opus
- Replies: 2
- Views: 1721
Ogg: Vorbis/aotuv and newcoming Opus
Hi again, after ripping, I'm seeking my optimal way of compressing audio files. I think the best standard quality/compression is nowadays achieved by Vorbis mod aotuv. Is this codec supported in the same way than conventional Vorbis ogg? Is it expected to include Opus support to ScummVM soon? Thanks!