Search found 57 matches

by lance.ewing
Thu Jul 28, 2011 5:07 pm
Forum: The Junkyard
Topic: SCI code
Replies: 2
Views: 3684

For those who are interested, the code I referred to has been found. It has been up on Wikipedia for the past 3 years: http://en.wikipedia.org/wiki/Talk%3ASierra%27s_Creative_Interpreter#Examples It is also here: http://web.archive.org/web/20050205191150/http://www.classicgaming.com/agisci/swatcode....
by lance.ewing
Thu Jul 28, 2011 5:03 pm
Forum: The Junkyard
Topic: LFLVIEW - Viewer for Maniac Mansion
Replies: 3
Views: 4261

Thanks for this. I have been a bit slack keeping an eye on replies to this post and have only just noticed your reply. I kept a good watch for the first few weeks.

Thanks again.
by lance.ewing
Tue Jul 19, 2011 5:43 am
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 2 released
Replies: 5
Views: 13374

Yeah, I was wondering about how I would do the thumbnails in the file dialog. A custom file dialog sounds like it would have to be the way to go, which might end up being a bit too much work. I'll have a look to see what is involved. I definitely don't want to make it a Windows only app, especially ...
by lance.ewing
Mon Jul 18, 2011 6:29 pm
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 2 released
Replies: 5
Views: 13374

I haven't really tidied up the textual content on the help pages since I converted the old C version to Java, so I am aware that there are some details on there that probably don't work the way they are described. For example, ESC no longer brings up the menu. This is because I decided that this was...
by lance.ewing
Mon Jul 18, 2011 5:59 pm
Forum: Fangame Creation
Topic: AGIWiki restoration
Replies: 7
Views: 29367

Is it just the wiki content? Or do you have the message forums as well? I know there was a lot of discussion about the old message forums over at www.sciprogramming.com. I'm fairly sure there are some people over there that would like to host it.
by lance.ewing
Sat Jul 16, 2011 5:31 am
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 2 released
Replies: 5
Views: 13374

PICEDIT 1.3 Milestone 2 released

A few days ago I built and released the second milestone release of PICEDIT 1.3. This gives people a chance to see yet more of the new features I've been working on for 1.3. This release focuses mainly on fixing a few bugs and making some existing features more usable. Note that this is just a miles...
by lance.ewing
Mon Jun 27, 2011 1:21 pm
Forum: Fangame Creation
Topic: Develop a game FOR scummvm
Replies: 10
Views: 20337

Thanks for the info. That does ring a bell now. I was aware of the encryption string difference once upon a time. So I guess that means that the VIEW editor with AGDS is an option for DOS users.
by lance.ewing
Sun Jun 26, 2011 8:25 am
Forum: Fangame Creation
Topic: Develop a game FOR scummvm
Replies: 10
Views: 20337

Is there a DOS tool for creating VIEWs? I can't remember now. I think everything else might be covered though. There are DOS LOGIC compilers, a DOS picture editor, and ROL2SND can convert Adlib ROL music to AGI SOUND. You will need the Adlib Visual Composer to create ROL files though. which only wor...
by lance.ewing
Sat Jun 25, 2011 5:26 am
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 1 released
Replies: 17
Views: 29546

Well it turns out I can only implement the complete fix for the Line and Pen tools. The Step tool poses a problem because of the way I have designed it. In the underlying AGI raw data, there are actually two picture actions that Step relates to. These are the x-corner and y-corner (also known as hor...
by lance.ewing
Sat Jun 25, 2011 4:53 am
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 1 released
Replies: 17
Views: 29546

Regarding single point lines, I have now confirmed that the original Sierra interpreter supported this feature for all 4 of the line types, i.e. absolute line, relative line, x-corner and y-corner (the last two are covered by the Step tool). So what this means is that I need to apply my fix to Line,...
by lance.ewing
Fri Jun 24, 2011 4:51 pm
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 1 released
Replies: 17
Views: 29546

sact, thanks for posting that link to the Visual AGI Picture Editor. I'd never seen that version of the editor before and didn't know it even existed. I knew that Joakim was working on a tool, and I think I saw a few older versions, but nothing as advanced as this. Is this tool still available on th...
by lance.ewing
Thu Jun 23, 2011 5:35 am
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 1 released
Replies: 17
Views: 29546

That last suggestion isn't far fetched. It is actually similar to one of the items on my list for the next Milestone release. I was planning to have an ego view for testing walking around the room. I guess that gives you part of what you'd need. Ego can't walk to everywhere on the screen though beca...
by lance.ewing
Tue Jun 21, 2011 10:35 pm
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 1 released
Replies: 17
Views: 29546

I have fixed the issue with the fills spilling out of that gas station picture. It was caused by those single point lines. I have changed my absolute line drawing routine so that it always at least draws a pixel at the start point, even if there isn't an end point. The gas station picture draws fine...
by lance.ewing
Tue Jun 21, 2011 9:58 pm
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 1 released
Replies: 17
Views: 29546

Like you pondered, regardless of it's nostalgic, iconic look, I reckon the Sierra AGI-style look might have come to end of it's road. Continuing using it, might make harder adding more useful features and making PICEDIT more user-friendly. And, PICEDIT isn't anymore just for AGI-pictures, there's S...
by lance.ewing
Tue Jun 21, 2011 9:40 pm
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 1 released
Replies: 17
Views: 29546

The defects shown sound like a problem with the Bresenham line drawing algorithm. If this is not exactly the same as the Sierra one, color flood fill will spill through empty spots, filling up incorrect portions of the screen. I've noticed that this gas station picture does indeed have lines with o...