Search found 30 matches

by Bloodbat
Tue Sep 27, 2011 7:23 am
Forum: Help and Support
Topic: Help! Savegame Path!
Replies: 3
Views: 6498

Ayudaría, un montón, saber el sistema operativo. Desconozco la traducción de Scummvm, pero en inglés dar click en options y luego en paths, que es una pestaña, en Save Path te dice la ruta de los juegos salvados. Yo, probablemente, lo hubiese traducido así: Opciones Rutas Juegos Guardados o Ruta de ...
by Bloodbat
Tue Mar 15, 2011 8:19 pm
Forum: Help and Support
Topic: Monitor Trouble...
Replies: 6
Views: 4920

Re: Monitor Trouble

I have a Viewsonic VX1932 and, after some tweaks, necessary with any monitor CRT or LCD, things look like they're supposed to (or at least how my brain says they're meant to appear). Another question I had was regarding panels. The Viewsonic VX1932 and another monitor I was looking at, a Samsung PX...
by Bloodbat
Sat Mar 05, 2011 7:42 am
Forum: Help and Support
Topic: Monitor Trouble...
Replies: 6
Views: 4920

I have a Viewsonic VX1932 and, after some tweaks, necessary with any monitor CRT or LCD, things look like they're supposed to (or at least how my brain says they're meant to appear). Do keep in mind that, nowadays, most monitors are widescreen, so, you'll have to get used to pillarboxing (or letterb...
by Bloodbat
Fri Jan 14, 2011 3:41 pm
Forum: Help and Support
Topic: Dagger of Amon Ra - Talkie version - bugs
Replies: 30
Views: 15842

I already had my shared of salt and grain with General MIDI. And without greater MIDI banks, you only get generic instrument playing from the MIDIs. Even a much sophisticated MIDI banks still has missing effects here and there. Some games were composed with GM and not MT-32 in mind, hence they'll a...
by Bloodbat
Fri Dec 17, 2010 8:36 pm
Forum: Help and Support
Topic: Dagger of Amon Ra - Talkie version - bugs
Replies: 30
Views: 15842

SVN 54931

The sidebar itself is not present...as a graphical element, but the executable itself remains sidebar.exe and the borders are still "sticky" :P
by Bloodbat
Thu Dec 16, 2010 9:19 pm
Forum: Help and Support
Topic: Dagger of Amon Ra - Talkie version - bugs
Replies: 30
Views: 15842

Yes, it has a sidebar, under gadgets, but if you don't miss it...why use it? :) The thing is not only playing the talkie, but the talkie with MT-32 emulation, so, rather than suggesting games, I was suggesting tests :) As for the defragging part, well, your rig in general will be happier if you do :...
by Bloodbat
Thu Dec 16, 2010 11:53 am
Forum: Help and Support
Topic: Dagger of Amon Ra - Talkie version - bugs
Replies: 30
Views: 15842

The spec might be enough to play Dead Rising..true...but I've never, ever...seen thousands of zombies at once...a couple hundreds...at most...maybe? Also, it's a console game :P so, it doesn't really push the PC to its limits...want to work your rig? Run GTA IV...try highest settings, behold the ama...
by Bloodbat
Sat Nov 06, 2010 5:39 pm
Forum: Help and Support
Topic: SCI engine problems
Replies: 8
Views: 4334

Thanks, found it :) I couldn't see any messages related to the problem or not, the behaviour is the same, drums died, I opened the debug console, closed it, magic: drums are back, went to another scene, with another song, drums died, opened console, drums are back. Though it did do something interes...
by Bloodbat
Fri Nov 05, 2010 2:17 am
Forum: Help and Support
Topic: SCI engine problems
Replies: 8
Views: 4334

The sound problem is still there, but the game now gets detected correctly in it's pristine condition, thanks :) Update on the sound problem: the drums get fixed if I open the global console (Cttl-F5) I did that while looking for a debug console (SCUMM style) to see any messages, but SCI doesn't hav...
by Bloodbat
Sat Oct 30, 2010 11:10 pm
Forum: Help and Support
Topic: SCI engine problems
Replies: 8
Views: 4334

Yeah, custom instruments could be the problem, weird thing is they are there...at first, then gone, then when attenuation/volume rise comes back...they return...weird. :S
I'll check the SVN build then, thanks :)
by Bloodbat
Sat Oct 30, 2010 5:24 am
Forum: Help and Support
Topic: SCI engine problems
Replies: 8
Views: 4334

That much I do know, but it works rather well with every other game...and in this particular case, the DosBox mt-32 works correctly with LSL1 and, actually, as far as I know, the Scummvm mt-32 emulator is better (or at least more developed) than the source I use to compile my mt-32 dosbox.
by Bloodbat
Fri Oct 29, 2010 11:55 pm
Forum: Help and Support
Topic: SCI engine problems
Replies: 8
Views: 4334

SCI engine problems

Hello, thanks for another great Scummvm :) I love the fact that SCI games are supported, even though I might get flamed, I sometimes preffer those over Lucasarts' and I'm really excited I can play them with ScummVM, however my first tests are not that great :S I'm using LSL1 (Greatest hits and misse...
by Bloodbat
Tue May 18, 2010 2:56 am
Forum: Help and Support
Topic: The Hand of Fate General Midi Music
Replies: 4
Views: 2815

It's all right, I believe T7G also uses GM. Thanks a lot, for everything.

Bloodbat
by Bloodbat
Mon May 17, 2010 7:05 pm
Forum: Help and Support
Topic: The Hand of Fate General Midi Music
Replies: 4
Views: 2815

Wow
How silly of me!
That fixed it indeed...since I do keep MT-32 as the standard configuration...most games use it.
Thanks a lot :)
Sorry to be bothersome...but any help on my T7G question?

Bloodbat
by Bloodbat
Mon May 17, 2010 4:46 pm
Forum: Help and Support
Topic: The Hand of Fate General Midi Music
Replies: 4
Views: 2815

The Hand of Fate General Midi Music

Hello, I'm new to the forum and I registered to ask this, hopefuly simple, question. I copied the required files (as per the game data files list) from my Hand of fate CD to my hard drive to play it using ScummVM, it works mostly great, except for one minor detail: if I select Windows MIDI in order ...