Search found 10 matches

by naevity
Thu Jun 09, 2011 7:53 pm
Forum: iPhone Port
Topic: Compiling with Xcode
Replies: 12
Views: 15413

just wanted to pop in and say i finally got it to work! i had to go an edit the scheme to point to my actual device instead of the generic iOS device. But I'm currently playing Curse of Monkey Island on my unjailbroken iPad2!
by naevity
Tue Jun 07, 2011 2:16 pm
Forum: iPhone Port
Topic: Compiling with Xcode
Replies: 12
Views: 15413

Everytime I try and compile 1.3 for my iPad it fails with some missing file errors. Any thoughts? Hi naevity! Like Vinterstum said, instead of using the "master" branch from github, switch to the "branch-1-3-0" and it will compile successfully. Use the "ScummVM-iPhone"...
by naevity
Tue Jun 07, 2011 1:43 am
Forum: iPhone Port
Topic: Compiling with Xcode
Replies: 12
Views: 15413

Everytime I try and compile 1.3 for my iPad it fails with some missing file errors. Any thoughts? arm-apple-darwin10-gcc-4.2.1: /Users/USERNAME/Downloads/scummvm-scummvm-2f6c330/dists/iphone/../../gui/editable.cpp: No such file or directory arm-apple-darwin10-gcc-4.2.1: warning: '-x c++' after last ...
by naevity
Fri May 14, 2010 2:24 am
Forum: iPhone Port
Topic: ScummVM UI not responding
Replies: 2
Views: 3764

just make sure your not actually clicking on the buttons, the way it works by default is there is a little curser that looks like a plus sign, you need to move that over the buttons, then touch the screen to cause it to click.

touch the screen and move around a bit, it should appear
by naevity
Tue May 11, 2010 4:44 pm
Forum: iPhone Port
Topic: SCI enabling on iphone port ?
Replies: 21
Views: 18884

Ok, so it looks like the right click works fine when in qfg 3, but when playing 1 (original not remake) or 2 it does not.
by naevity
Mon May 10, 2010 3:37 pm
Forum: iPhone Port
Topic: SCI enabling on iphone port ?
Replies: 21
Views: 18884

Well that didn't work either. I clicked on the stats and "right cicked" and it did nothing

I'm going to try hooking up a bluetooth keyboard and see what happens. I might try a newer nightly build too
by naevity
Sun May 09, 2010 2:20 pm
Forum: iPhone Port
Topic: SCI enabling on iphone port ?
Replies: 21
Views: 18884

yeah yeah wrote:I used the iPhone/ipad version and never needed to use arrow keys. Why do you? To add skill points, you have to perform a "right click".
I'll give that a shot. I thought I needed arrow keys because the game says "to adjust numbers, use arrow keys" :)
by naevity
Sun May 09, 2010 3:01 am
Forum: iPhone Port
Topic: SCI enabling on iphone port ?
Replies: 21
Views: 18884

So i downloaded the nightly build today (5/8) and loaded up quest for glory on my iPad. It worked great right up until i had to create a character. To do that you need to use the arrow keys, which the ipad doesn't have. I read in the wiki you could quickly swipe 1 finger in the direction of the arro...
by naevity
Tue Apr 06, 2010 1:42 pm
Forum: iPhone Port
Topic: iPad port
Replies: 57
Views: 101125

iPad port

So... Any chance of an iPad port once it's jail broken? :)
by naevity
Sun Feb 07, 2010 9:01 pm
Forum: General Discussion
Topic: Status of SCI games
Replies: 212
Views: 175186

Too early to say, we don't know, try it and see I'm doing that now :) I just gave a quick smoke test on my iMac with QFG 1 (both versions), they both loaded up and brought me to the menu system.QFG II & III were both identified as valid games too. I'm loading the iPhone version up now to give t...